en:rpd:debuffs
Table of Contents
Debuffs
Debuffs are negative status effects that impair characters in Remixed Dungeon.
Description
Debuffs are temporary harmful status effects that hinder a character's abilities for a limited duration. They can reduce combat effectiveness, limit movement, or cause damage over time.
Common Debuffs
- Burning - Causes ongoing fire damage
- Poison - Causes ongoing damage over time
- Weakness - Reduces strength and damage
- Paralysis - Prevents all actions
- Blindness - Reduces vision radius
- Charm - Makes enemies friendly temporarily
- Terror - Forces character to flee
- Amok - Makes character attack everything
- Corruption - Gradually turns the character into an enemy
- Bleeding - Causes damage over time that increases
- Stun - Briefly disables action
- Fear - Causes fleeing behavior
- Drowsy - Makes target fall asleep
Debuff Mechanics
- Duration: Most debuffs last for a specific number of turns
- Stacking: Some debuffs can stack or refresh duration
- Application: Debuffs can be applied by enemies, traps, or environmental hazards
- Removal: Some items and abilities can remove negative status effects
Common Sources
- Enemies: Many mobs can apply debuffs through attacks
- Traps: Various traps apply debuffs when triggered
- Potions: Some potions apply harmful effects when thrown
- Wands: Certain wands can apply debuffs to enemies
- Environmental Effects: Hazards like gas and fire cause debuffs
Code References
- Debuff System: Buff.java - Base implementation
- Actor System: How characters interact with debuffs
- Duration System: Buff duration code - How buff durations are calculated
- Removal System: Buff removal code - How debuffs are removed
- String Resources: strings_all.xml - All debuff names and descriptions
- Common Debuff Implementations:
See Also
en/rpd/debuffs.txt · Last modified: by 127.0.0.1
