en:rpd:dungeon
Table of Contents
Dungeon
The dungeon is the main environment where the game takes place in Remixed Dungeon.
Description
The dungeon is a procedurally generated underground complex where the hero's adventure takes place. It consists of multiple levels with increasing difficulty, filled with monsters, treasures, and hazards.
Dungeon Structure
Dungeon Elements
- Mobs - Enemies and creatures that populate the dungeon
- Items - Objects that can be found and collected
- Traps - Hidden hazards throughout the dungeon
- Level Objects - Interactive and decorative features
- Shops - Areas where items can be bought and sold
Dungeon Goals
- Amulet of Yendor: The primary objective is to reach the bottom and claim the legendary Amulet
- Survival: Avoiding death while navigating through increasingly dangerous levels
- Exploration: Discovering all secrets and areas within each level
- Progression: Growing stronger to face greater challenges
Dungeon Mechanics
- Procedural Generation: Each game features a unique dungeon layout
- Increasing Difficulty: Each level is more challenging than the previous
- Limited Resources: Items left behind cannot be recovered once descended
- Permadeath: Death ends the current game permanently
Code References
- Dungeon System: Dungeon.java - Core dungeon implementation
- Generation System: Level generation code - How dungeon levels are created
- Dungeon State: Dungeon state management - How dungeon state is tracked
- String Resources: strings_all.xml - All dungeon-related text
See Also
en/rpd/dungeon.txt · Last modified: by 127.0.0.1
