en:rpd:earth_elemental_mob
Table of Contents
Earth Elemental Mob
Description
Earth elementals are earth masses driven by concentrated nature forces. They appear in grassy areas and have various immunities.
Stats
- HP: depth * 10 + 1
- Attack Skill: (depth / 2 + 1) / 2 + 1
- Defense Skill: depth / 2 + 1
- Damage: hp/5 to hp/5
- Damage Resistance: expForKill (depth + 1)
- EXP for Kill: depth + 1
- Max Level: depth + 2
- Speed: Normal, but cut in half on liquid terrain
Special Abilities
- Attack: When attacking, has a 50% chance to cause regrowth on suitable terrain at the target's location
- Regrowth: Affects a 15-cell area with strength max(expForKill,10)
Resistances and Immunities
- Immune to Roots
- Immune to Paralysis
- Immune to Stun
- Immune to Toxic Gas
- Immune to Burning
- Immune to Bleeding
Drops
- Earthroot Seed (10% chance)
Spawn Information
- Spawns in grassy areas according to Feelings section in Bestiary.json
- Spawn rate: 1 in GRASS areas
Strategy
- Earth elementals can create regrowth zones which may spawn plants or healing effects
- They move more slowly in liquid terrain
- Their high damage resistance makes them challenging to defeat
- Be cautious of the regrowth effect which might create additional challenges or benefits
Source Code References
- Core Implementation: EarthElemental.java
- Spawn Configuration: Bestiary.json#L141 (in Feelings section)
- Terrain Detection: EarthElemental.java#L54 (attackProc method for terrain checks)
- Speed Modification: EarthElemental.java#L47 (speed method)
String Resources
- EarthElemental Name: EarthElemental_Name (line 1416 in English strings)
- EarthElemental Description: EarthElemental_Desc (line 1419 in English strings)
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en/rpd/earth_elemental_mob.txt · Last modified: by 127.0.0.1

