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en:rpd:elf

Elf

Elf

The Elf is one of the starting classes in Remixed Dungeon. He is an agile character with natural magic abilities and ranged combat skills.

Class Overview

  • Starting Strength: 9 (vs 10 for most other classes)
  • Starting Health: 15 (vs 20 for most other classes)
  • Magic Affinity: Elf
  • Special Ability: Resistance to certain magical effects and enhanced dewdrop collection
  • Unlock Condition: Unlocked by defeating the 4th boss The King with any class OR by donating 2+ via in-app purchase
  • Immunities: Immune to root effects

Starting Stats and Equipment

Class Perks

Special Mechanics

Class Abilities

The Elf has access to unique mastery paths that can be chosen later in the game:

  • Scout: Elven Scouts are masters of stealth; trampling high grass grants temporary invisibility buff and they are even faster than regular Elves
  • Shaman: Elven Shamans can use wands as melee weapons; successful hits have a chance to activate the wand's power without using a charge

Content Verification

Advantages

  • Immune to root effects
  • Ranged combat capability with the Elven Bow
  • Magic Arrow spell for additional magical damage
  • Good balance of melee (Elven Dagger) and ranged (Elven Bow) options
  • Excellent with ranged weapons (especially bows)
  • Enhanced dewdrop collection (+1 bonus per drop)
  • Agility and speed

Disadvantages

  • Lower starting strength than most other classes (9 vs 10)
  • Lower starting HP than most other classes (15 vs 20)
  • Less proficient with melee weapons
  • More dependent on ranged weapons

Strategy

  • Focus on ranged combat with bows and arrows
  • Collect dewdrops effectively for health benefits (enhanced healing)
  • Consider choosing Scout or Shaman mastery based on preferred playstyle
  • Utilize the higher agility for mobility
  • Take advantage of immunity to root effects in combat positioning

Subclasses

en/rpd/elf.txt · Last modified: by 127.0.0.1