en:rpd:embers_level_object
Table of Contents
Embers Level Object
Embers are a level object that temporarily appears when fire expires on natural terrain in Remixed Dungeon.
Description
When fire expires on natural terrain in the dungeon, it leaves behind embers that remain visible for a short period of time. The embers are a transitional terrain type between burning fire and normal floor tiles.
Properties
- Type: Level Object
- Duration: Temporary terrain that eventually returns to normal floor
- Effect: Acts as a normal floor tile for movement and interactions
- Origin: Created when fire expires on flammable terrain
Mechanics
- Embers appear automatically when fire naturally expires on flammable terrain
- They gradually fade back to regular floor tiles over time
- Players and creatures can move through embers normally
- Do not cause damage like active fire
Appearance
- Darker, cooler-looking than active fire
- Visually represents the burnt remains of flammable terrain
- Less intense glow compared to active fire
Content Verification
- Information source: Java class Fire.java - Implementation of ember transformation
- Source code: Fire.java - Main fire implementation
- String resources: Fire string descriptions
See Also
- Fire - Source of embers
- Level Objects - Other terrain objects in the game
- Terrain - General terrain types in the dungeon
en/rpd/embers_level_object.txt · Last modified: by 127.0.0.1

