en:rpd:enemy
Table of Contents
Enemies
Enemies (also known as mobs) in Remixed Dungeon are hostile creatures that the player encounters throughout their journey.
Types of Enemies
- Basic Mobs - Standard enemies with simple AI
- Elite Mobs - Stronger versions of basic enemies
- Bosses - Powerful enemies blocking progression to deeper levels
- Minions - Weaker enemies that support stronger foes
Enemy Attributes
- HP - Hit Points determine how much damage an enemy can take before dying
- Attack - Determines the enemy's ability to hit the player
- Defense - Reduces incoming damage from player attacks
- Damage - The amount of damage the enemy can inflict
- EXP - Experience granted when the enemy is defeated
Enemy Behaviors
- Aggressive - Actively seek out and pursue the player character
- Passive - Only attack when provoked or when the player enters their range
- Neutral - Do not attack unless attacked first
- Intelligent - May use special abilities or tactics against the player
Enemy Mechanics
- AI System - Enemies have different behavioral patterns based on their type
- Spawn Rates - The frequency of enemies varies by dungeon level
- Special Abilities - Some enemies have unique powers or resistances
- Loot - Defeated enemies may drop items or gold
Combat Against Enemies
- Melee Combat - Close-range fighting with weapons
- Ranged Combat - Attacking from a distance with bows or spells
- Tactical Considerations - Positioning, timing, and resource management
- Defensive Tactics - Using armor, shields, or defensive items
Notable Enemies
- See Mobs for a comprehensive list of specific enemies
See Also
en/rpd/enemy.txt · Last modified: by 127.0.0.1
