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en:rpd:fire_arrow_item

Fire Arrow

Fire Arrow

The Fire Arrow is a special type of missile weapon that causes the Burning status effect when it hits a target.

Description

A wooden arrow with a head soaked in flammable material. When this arrow hits an enemy, it ignites the target. According to the string resources, “This arrow looks just like a normal one, other than a warm red light radiating from its head.”

Stats

  • Damage: 1-6
  • Delay: 0.75 (baseDly: 0.75)
  • Min Strength Required: 9
  • Price: 5 gold per arrow
  • Weight: 1

Special Abilities

  • Burning Effect: When the arrow hits a target, it applies the Burning status effect with a 25% chance when thrown from a ranged weapon
  • Mechanism: Uses Buff.affect(defender, Burning.class).reignite(defender) when activated - this occurs on every successful hit with a 25% probability when fired from a bow/weapon; always activates when used by enemies
  • Bow Enhancement: Damage values are modified by the equipped bow's damage factor (dmgFactor()) when fired from a bow
  • Bonus Damage: If effective strength exceeds the required strength by more than 2 points, adds extra damage: MAX += (MIN + (effectiveSTR - requiredSTR - 2))
  • Elven Class Bonus: When used by an Elf, accuracy is increased by 10% and delay is reduced by 10%

Properties

  • Type: Missile Weapon/Ammunition (Special)
  • Usage: For use with ranged weapons like bows
  • Consumable: Each arrow is consumed after being shot
  • Stackable: Can stack up to very high quantities

Creation

Fire Arrows can be created by using a Potion of Liquid Flame on regular Common Arrows. This process is called “moistening” and transforms the basic arrow into one with special properties.

Acquisition

  • Can be found in various treasure locations throughout the dungeon
  • Quantity typically ranges from 15-30 when randomly generated (defined in Arrow.java random() method)
  • Found in Treasury.json and SpidersTreasury.json with probability of 2
  • Creation: Can be created through alchemy by moistening common arrows with Potion of Liquid Flame

Mechanics

  • When hitting an enemy, applies the Burning status effect
  • Burning causes damage over time until extinguished or enemy dies
  • Can ignite flammable terrain like grass when fired into it
  • Burning enemies take damage and can set adjacent flammable terrain on fire
  • Does not stack with other status effects like Poison or Paralysis

Strategy

  • Effective against enemies vulnerable to fire damage
  • Particularly useful against groups as burning can spread to adjacent tiles
  • Good for dealing additional damage over time
  • The burning effect only occurs on a successful hit with 25% chance when thrown from a ranged weapon
  • Excellent for dealing sustained damage to groups of enemies
  • Can be used to create environmental advantages by igniting terrain
  • Be careful using in areas with flammable terrain that might spread to you
  • Effective against enemies that don't kill you immediately, allowing the fire to work
  • Good against undead and cold-based enemies which typically take extra fire damage

Code References

String Resources

  • FireArrow_Name: “fire arrow”
  • FireArrow_Info: “This arrow looks just like a normal one, other than a warm red light radiating from its head.”
  • FireArrow_Gender: “feminine”
  • Russian String Resources: “огненная стрела”, “Эта стрела выглядит обычной, лишь наконечник испускает тёплый красноватый свет.”, “feminine”

See Also

en/rpd/fire_arrow_item.txt · Last modified: by 127.0.0.1