en:rpd:gladiator_armor_item
Table of Contents
Gladiator Armor
The Gladiator Armor is a special class armor for the Gladiator subclass in Remixed Dungeon. It extends Warrior Armor and provides the same Leap special ability.
Item Overview
- Type: Class Armor
- Subclass: Gladiator (Warrior subclass)
- Special Effect: Enables the Leap ability (inherited from Warrior Armor)
- Usage: Equipped as body armor
- Restriction: Can only be equipped by characters with Gladiator subclass
- Identification: Becomes identified when worn or when seen in inventory after being identified
Special Mechanics
- Leap Ability: Allows the wearer to jump to a targeted location
- Stun Effect: Stuns adjacent enemies for 3 turns upon landing
- Skill Point Cost: Requires skill points to use (cost = max skill points / 3 + 1)
- Subclass Restriction: Only equippable by Gladiator subclass - attempting to equip without the subclass will fail with a warning message
- Armor Protection: Provides standard armor protection in addition to special effects
- Inherited Properties: Inherits all properties from Warrior Armor base class
Obtaining
- Use an Armor Kit on any regular armor while playing as Gladiator subclass
- Transforms the base armor into Gladiator Armor with special properties
- The armor retains all properties of the original armor (defense, enchantment, level)
- Armor Kit is found in City level, dropped by King boss
Effect
When worn by a character with the Gladiator subclass, the armor enables the Leap special ability. This ability allows jumping to a targeted location and stunning adjacent enemies for 3 turns.
According to the game's string resources (inherited from Warrior Armor): “This lightweight armor enables a warrior to perform a special leap attack.”
Combo Mechanics (Subclass)
Note: The Gladiator subclass also has a separate combo system that is not tied to this armor:
- Combo System: Each successful melee hit adds to a combo counter
- Damage Bonus: Combo counter increases damage of the next attack after 3+ hits
- Combo Timeout: Combo counter resets after a certain number of turns
- Mastery Badge: “Mastery Combo” badge is awarded for reaching combo count of 7
Code References
- Java Implementation: GladiatorArmor.java
- Parent Class: WarriorArmor.java - Base warrior armor with leap ability
- Class Armor Base: ClassArmor.java - Class armor base implementation
- Armor Kit: ArmorKit.java - Transforms regular armor to class armor
- Subclass Check: GladiatorArmor.java#L20-L25 - Verification of Gladiator subclass
- Combo Buff: Combo.java - Subclass combo mechanic (separate from armor)
- English String Resources: WarriorArmor strings (inherited name, description, and action text)
- Russian String Resources: WarriorArmor strings (Russian localization)
- mr: namespace: Check Gladiator Armor Item - Code References for machine-readable data
Related Items
- Armor Kit - Item used to create class armor
- Warrior Armor - Base armor with leap ability
- Warrior Class - Base class for Gladiator subclass
- Gladiator Subclass - Subclass that can equip this armor
- Combo Effect - The buff that tracks combo progress (subclass mechanic)
- Melee Combat - Information about close-range combat
en/rpd/gladiator_armor_item.txt · Last modified: by 127.0.0.1

