en:rpd:glyph
Table of Contents
Glyph
A Glyph is a special magical property that can be added to armor in Remixed Dungeon using an Arcane Stylus. Each armor piece can have only one glyph, which provides special defensive or utility abilities.
Common Glyphs
- Affection: Charms enemies that attack you
- Antimagic: Reduces magical damage
- Brimstone: Protects from fire and provides warmth
- Camouflage: Grants invisibility in high grass
- Entanglement: Grows earthroot around you when attacked
- Flow: Increases movement speed in water
- Obfuscation: Reduces accuracy of attacks against you
- Potential: Generates electricity when attacked
- Repulsion: Pushes enemies away when they attack you
- Stone: Makes armor heavier but more protective
- Swiftness: Increases movement speed near enemies
Application
- Applied using an Arcane Stylus (formally called Stylus in the game code) on armor
- Process is random - you don't choose which glyph is applied
- Once applied, the glyph cannot be removed or changed
- Higher-level armor will have stronger glyph effects
Code Reference
- Java Class: Stylus.java (Note: Called Stylus in code, not ArcaneStylus)
- Source Code Location: RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/Stylus.java
Strategic Considerations
- Choose armor to apply glyphs based on your needs and playstyle
- Consider class synergies (e.g., Rogues benefit from stealth glyphs)
- Some glyphs are more valuable than others depending on the dungeon level
- Risk vs. reward: you might get a highly desirable glyph or an unhelpful one
See Also
- Arcane Stylus - Item used to apply glyphs
- Armor - Equipment that can receive glyphs
- Enchantments - Similar mechanic for weapons
- Game Mechanics - Other core systems
en/rpd/glyph.txt · Last modified: by 127.0.0.1

