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en:rpd:grass

Grass

Grass

Grass is a common terrain feature found throughout the dungeon that provides special properties and interactions. It is what high grass becomes when trampled.

Properties

  • Movement: Passable terrain that characters can move through normally
  • Line of Sight: Does not block line of sight
  • Flammable: Can be burned by fire-based effects
  • Trampled: Regular grass is what high grass becomes when trampled

Contents

  • Drops: May occasionally yield dewdrops when moved over
  • Hidden Items: Some items may be hidden in grass until stepped on

Interaction

  • Moving over grass typically has no special effect
  • Some hero subclasses may have special interactions when moving through grass
  • Grass can be burned by fire-based attacks or effects

Mechanics

  • Terrain ID: 2 (Terrain.GRASS constant)
  • Flags: PASSABLE (does not block LOS or have special properties)

Strategy

  • Grass provides normal movement without special benefits or drawbacks
  • Less concealment than high grass, but also doesn't have trampling effects
  • High Grass - Dense grass that can be trampled
  • Terrain - Other terrain features in the dungeon
  • Dewdrop - Item that may be found when moving through grass

Source Code

en/rpd/grass.txt · Last modified: by 127.0.0.1