en:rpd:grass
Table of Contents
Grass
Grass is a common terrain feature found throughout the dungeon that provides special properties and interactions. It is what high grass becomes when trampled.
Properties
- Movement: Passable terrain that characters can move through normally
- Line of Sight: Does not block line of sight
- Flammable: Can be burned by fire-based effects
- Trampled: Regular grass is what high grass becomes when trampled
Contents
- Drops: May occasionally yield dewdrops when moved over
- Hidden Items: Some items may be hidden in grass until stepped on
Interaction
- Moving over grass typically has no special effect
- Some hero subclasses may have special interactions when moving through grass
- Grass can be burned by fire-based attacks or effects
Mechanics
- Terrain ID: 2 (Terrain.GRASS constant)
- Flags: PASSABLE (does not block LOS or have special properties)
Strategy
- Grass provides normal movement without special benefits or drawbacks
- Less concealment than high grass, but also doesn't have trampling effects
Related Pages
- High Grass - Dense grass that can be trampled
- Terrain - Other terrain features in the dungeon
- Dewdrop - Item that may be found when moving through grass
Source Code
- Terrain.java - Terrain constants definition
- TerrainFlags.java - Terrain properties
en/rpd/grass.txt · Last modified: by 127.0.0.1

