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en:rpd:high_grass

High Grass

High Grass

High Grass is a terrain feature found throughout the dungeon that provides special properties and interactions. It has the following characteristics:

Properties

  • Movement: Passable terrain that characters can move through normally
  • Line of Sight: Blocks line of sight (LOS_BLOCKING flag)
  • Flammable: Can be burned by fire-based effects
  • Trampling: When trampled, converts to regular grass terrain
  • Visibility: Does not typically block line of sight for the player

Contents

  • Drops: Trampling may yield dewdrops (chance increases with Herbalism ring level)
  • Seeds: Trampling may yield random seeds (chance increases with Herbalism ring level)
  • Hidden Items: Some items may be hidden until the grass is trampled
  • Traps: Some traps may be concealed in high grass until triggered

Interaction

  • Moving over high grass tramples it, converting it to regular grass
  • Trampling generates leaf particles (4 particles normally, 2 for Scout, 8 for Warden)
  • Some hero subclasses have special interactions when trampling high grass:
    • Scout: Gains 5 turns of invisibility when trampling high grass
    • Warden: Gains barkskin (HP/3) for a short duration when trampling high grass
  • Ring of Herbalism increases chances of dewdrop and seed drops when trampling

Mechanics

  • Terrain ID: 15 (Terrain.HIGH_GRASS constant)
  • Flags: PASSABLE | LOS_BLOCKING | FLAMMABLE
  • Trample Effect: Converts to regular grass (Terrain.GRASS)
  • Drops: Random dewdrops and seeds based on Herbalism buff level

Strategy

  • Use high grass strategically for concealment during combat
  • Consider subclass abilities when planning movement through high grass areas
  • Trample carefully if you want to preserve the concealment benefit
  • Be aware that some enemies may be hidden in high grass until you step on it
  • Grass - Regular grass terrain (what high grass becomes when trampled)
  • Scout - Hero subclass with special interaction with high grass
  • Warden - Hero subclass with special interaction with high grass
  • Ring of Herbalism - Item that affects drops from high grass
  • Terrain - Other terrain features in the dungeon
  • Seeds - Items that may be found when trampling high grass
  • Dewdrop - Items that may be found when trampling high grass

Source Code

en/rpd/high_grass.txt · Last modified: by 127.0.0.1