en:rpd:hunger_buff
Table of Contents
Hunger
Hunger is a status condition that affects the hero over time in Remixed Dungeon.
Description
Hunger is a gradual status effect that represents the hero's need for sustenance. As hunger increases, it begins to negatively affect the hero's health. Managing hunger through food consumption is essential for long-term survival.
Hunger Stages
- Satiated - No effect, recently eaten
- Not Hungry - No effect, normal state
- Hungry - No immediate effects but approaching danger
- Starving - Begins to lose health over time
- Severe Starvation - Rapid health loss (if applicable in mod)
Hunger Mechanics
- Natural Increase: Hunger increases over time as the game progresses
- Health Drain: When starving, health slowly decreases
- Food Consumption: Eating food resets hunger level
- Duration: Different foods provide different amounts of satiety
Food Items
- Ration - Basic food supply
- Overpriced Ration - Shop-bought food
- Meat Pie - More nutritious food
- Fruit - Light sustenance
- Mystery Meat - Meat from defeated creatures
- Frozen Carpaccio - Long-lasting food that doesn't spoil
Hunger Management
- Conservation: Preserve food for times when it's most needed
- Diversity: Different foods may provide different benefits
- Planning: Consider hunger when planning for long expeditions
- Rationing: Balance between satiation and conservation
Code References
- Hunger System: Hunger.java - Hunger implementation
- Hunger Stages: Hunger stage definitions - How hunger stages are defined
- Food Effects: Food.java - How food affects hunger
- Hero Mechanics: Hero.java - How hunger affects the hero
- String Resources: strings_all.xml - All hunger-related text
See Also
en/rpd/hunger_buff.txt · Last modified: by 127.0.0.1
