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en:rpd:hunger_buff

Hunger

Hunger is a status condition that affects the hero over time in Remixed Dungeon.

Description

Hunger is a gradual status effect that represents the hero's need for sustenance. As hunger increases, it begins to negatively affect the hero's health. Managing hunger through food consumption is essential for long-term survival.

Hunger Stages

  • Satiated - No effect, recently eaten
  • Not Hungry - No effect, normal state
  • Hungry - No immediate effects but approaching danger
  • Starving - Begins to lose health over time
  • Severe Starvation - Rapid health loss (if applicable in mod)

Hunger Mechanics

  • Natural Increase: Hunger increases over time as the game progresses
  • Health Drain: When starving, health slowly decreases
  • Food Consumption: Eating food resets hunger level
  • Duration: Different foods provide different amounts of satiety

Food Items

Hunger Management

  • Conservation: Preserve food for times when it's most needed
  • Diversity: Different foods may provide different benefits
  • Planning: Consider hunger when planning for long expeditions
  • Rationing: Balance between satiation and conservation

Code References

See Also

en/rpd/hunger_buff.txt · Last modified: by 127.0.0.1