en:rpd:ice_elemental_mob
Table of Contents
Ice Elemental
Ice Elementals are magical creatures that inhabit the Ice Caves. They are among the most dangerous elementals in the dungeon due to their ability to slow down enemies with their chilling presence. While they can hardly be considered powerful in terms of raw stats, they can truly be called one of the most dangerous ones. The frost aura that emits from their bodies can slow down any enemy.
Stats
- HP: Depth * 10 + 1
- Defense: Depth * 2 + 1
- EXP for Kill: Depth + 1
- Max Level: Depth + 2
- Damage Resistance: EXP for Kill value
- Attack Skill: (Defense/3) + 1
- Damage: HP/6 to HP/6 (same minimum and maximum)
- Carcass Chance: 0 (does not drop bones)
Special Abilities
- Slow Attack: When attacking, has a 33% chance (Random.Int(3) == 1) to apply the Slow status effect to the target for 3 turns
- Depth Scaling: All stats scale based on current dungeon depth
Habitat
Ice Elementals can be found in the Ice Caves levels (ice1-ice4).
Drops
- Frozen Carpaccio with a 10% chance (0.1f)
Strategy
- Be prepared for potential slow effects that can hinder your movement and attack speed
- Since they have low damage output, they're generally manageable in combat
- The slow effect can be particularly dangerous when fighting multiple enemies
- Consider using ranged weapons to avoid trigger the slow chance on adjacent attacks
- Ice Elementals can be dangerous due to their ability to slow you
- They become stronger in deeper levels of the dungeon
- Their slow effect can make escaping difficult
- Attack from range if possible to avoid the slowing effect
Related
- Elementals - Other elemental creatures
- Ice Caves - Where they're found
- Slow - Status effect they can apply
- Fire Elemental - Opposite elemental type
- Water Elemental - Other elemental type
- Earth Elemental - Other elemental type
- Air Elemental - Other elemental type
- Frozen Carpaccio - Item they can drop
Technical Details
- Implementation: Implements IDepthAdjustable interface for scaling based on dungeon depth
- Slow Chance: 33% chance (Random.Int(3) == 1) to apply Slow on attack
- Depth Scaling: All stats scale based on current dungeon depth
Content Verification
- Information source: Java Class com.nyrds.pixeldungeon.mobs.elementals.IceElemental
- Stats verification: Extracted directly from adjustStats() method
- Effect descriptions: Based on attackProc() method analysis
- Source code: IceElemental.java
en/rpd/ice_elemental_mob.txt · Last modified: by 127.0.0.1
