en:rpd:ice_guardian_mob
Table of Contents
Ice Guardian
Ice Guardians are magical constructs made of magical ice, created by the ancient kobolds to protect their icy caves. Unlike the Ice Guardian Core boss, these are regular mobs that appear in the Ice Caves level.
Stats
- HP: 70
- EXP for Kill: 5
- Defense Skill: 30
- Attack Skill: 31
- Damage: 10-15
- DR (Damage Resistance): 14
- Speed: 0.7
Abilities
- Immunities: Immune to Paralysis, Toxic Gas, Terror, Death enchantment, Amok, Blindness, and Sleep
- Loot: Drops Frozen Carpaccio with 20% chance
Special Mechanics
- When an Ice Guardian dies, it attempts to damage the Ice Guardian Core (if present) for 150 damage
- If the Ice Guardian Core survives the damage, it has a chance to resurrect the Ice Guardian twice
Habitat
Ice Guardians can be found in the Ice Caves levels, usually protecting the Ice Guardian Core.
Strategy
- Bring strong fire-based attacks for increased effectiveness
- Prepare for strong freezing effects
- High-level equipment recommended for engagement
- Fire-enchanted weapons are especially effective
- Consider crowd control to separate from other enemies
Content Verification
- Information source: Java Class com.nyrds.pixeldungeon.mobs.icecaves.IceGuardian
- Stats verified directly from IceGuardian.java class properties
- Effect descriptions based on code analysis of die() method
- Last updated: Based on current git repository state
Code Reference
- IceGuardian.java - Implementation
- MobFactory.java:233 - Registration
- IceGuardian strings - String resources
Related Mobs
- Ice Guardian Core - Related boss mob
- Ice Elemental - Similar cold abilities
- Fire Elemental - Opposing elemental
en/rpd/ice_guardian_mob.txt · Last modified: by 127.0.0.1

