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en:rpd:immunities

Immunities

Immunities in Remixed Dungeon refer to resistances or complete prevention of certain status effects or damage types that characters or mobs can possess.

Types of Immunities

Complete Immunities

  • Sleep: Complete resistance to sleep status effect
  • Paralysis: Complete resistance to paralysis status effect
  • Frost: Complete resistance to freezing effects
  • Burn: Complete resistance to burning effects
  • Toxic Gas: Complete resistance to toxic gas effects
  • Poison: Complete resistance to poison damage over time
  • Death: Complete resistance to instant death effects
  • Amok: Complete resistance to amok status (turning hostile)
  • Blindness: Complete resistance to blindness status
  • Terror: Complete resistance to terror status (fleeing in fear)
  • Vertigo: Complete resistance to vertigo status (confused movement)
  • Bleeding: Complete resistance to bleeding damage over time

Partial Immunities

  • Resistance that reduces the effect of status conditions
  • May reduce duration or severity of effects

Acquiring Immunities

  • Hero Classes: Some hero classes have innate immunities (e.g., Lich has many immunities)
  • Buffs: Temporary immunities granted by buff effects
  • Items: Equipment that provides immunity to specific effects
  • Mobs: Certain mobs have immunities to specific status effects

Notable Immunities

  • Lich: Immune to Paralysis, Toxic Gas, Terror, Death, Amok, Blindness, Sleep, Poison, Vertigo, Bleeding
  • Skeletons: Usually burn to dust when killed
  • Other undead: May have immunities to specific effects

Strategy

  • Identify and target immunities when selecting equipment and tactics
  • Use different strategies against enemies with specific immunities
  • Consider immunity-granting equipment when facing certain enemies

Content Verification

See Also

en/rpd/immunities.txt · Last modified: by 127.0.0.1