en:rpd:levels
Table of Contents
Levels
Levels are the different areas of the dungeon in Remixed Dungeon.
Description
The dungeon is divided into multiple levels, each with different environments, enemies, and challenges. As the hero progresses deeper, enemies become stronger and rewards become more valuable.
Level List
Level Characteristics
- Progressive Difficulty: Each level is more challenging than the previous
- Unique Mobs: Different enemies appear at different depth levels
- Special Features: Each level has unique environmental features
- Items and Shops: Better items are found deeper in the dungeon
- Boss Fights: Each level (except the first) has a boss at the end
Common Mechanics
- Stairs Down: Find stairs to progress to deeper levels
- Stairs Up: Can return to previous levels (until the hero descends further)
- Item Persistence: Items don't come back once a new level is entered
- Unique Generators: Each level uses different algorithms for layout
- Thematic Elements: Levels have thematic designs and enemies
Code References
- Level Base Class: Level.java - Base implementation
- Level Generation: Dungeon level system - How levels are managed
- Level System: Level generation code - How levels are created
- String Resources: strings_all.xml - All level-related text
Level Features
- Shops - Areas in the dungeon where items can be bought and sold
- Traps - Dangerous mechanisms that can harm the hero
- Stairs - Connect different levels of the dungeon
- Level Objects - Special features found in dungeon levels
See Also
en/rpd/levels.txt · Last modified: by 127.0.0.1
