en:rpd:liquid_flame
Table of Contents
Liquid Flame
Liquid Flame is a harmful environmental effect in Remixed Pixel Dungeon that causes damage to characters standing in its area.
Description
Liquid Flame is a blob effect that creates a fire hazard on the dungeon floor, causing ongoing damage to any character that stands in it. It spreads to flammable terrain and can be created by various sources including the Potion of Liquid Flame.
Mechanics
- Damage: Deals fire damage each turn to any character in the affected cell
- Spread: Can spread to adjacent flammable terrain
- Duration: Persists for several turns before dissipating
- Resistance: Characters with fire resistance take reduced damage
Sources
- Potion of Liquid Flame - When shattered, creates liquid flame in a 3×3 area
- Fire Traps - Environmental hazards that create liquid flame
- Wand of Firebolt - Can ignite areas with liquid flame
- Other fire-based items and abilities
Counters
- Potion of Frost - Can extinguish liquid flame
- Wand of Frost - Frost-based attacks can neutralize fire
- Water tiles - Liquid flame cannot exist on water
- Fire-resistant equipment and buffs can reduce damage taken
Technical Details
- Implementation: LiquidFlame.java
- Blob system: Blob.java
- Fire damage mechanics: spread method
- Duration mechanics: fading over time
- Fire resistance integration: Char.resist() method
- Machine-readable data: mr:liquid_flame
Related Effects
- Burning - Status effect applied by liquid flame
- Fire - General fire mechanics
- Toxic Gas - Another blob effect
- Paralytic Gas - Another blob effect
en/rpd/liquid_flame.txt · Last modified: by 127.0.0.1

