en:rpd:mobs
Table of Contents
Mobs
Mobs (Mobile Objects) are the enemies and creatures that populate the dungeon in Remixed Dungeon.
Description
Mobs are all the creatures, monsters, and NPCs that the hero encounters in the dungeon. They vary from simple rats in the sewers to powerful demons in the deepest levels.
Mob Types
- Regular Mobs - Standard enemies with simple AI
- Mini-bosses - Stronger enemies with special abilities
- Bosses - Major challenges that guard important items or areas
- NPCs - Non-player characters that may help or hinder the hero
Common Mob Attributes
- HP (Health Points) - Current health status
- Attack Skill - Accuracy in combat
- Defense Skill - Evasion rate in combat
- Damage - Range of damage dealt to opponents
- EXP for Kill - Experience gained when defeated
- Resistances - Immunities to certain effects or damage types
- Drops - Items that may be dropped when defeated
Mob Categories
- Vermin - Rats, roaches, and other small creatures
- Dwellers - Goblins, gnolls, and other humanoid enemies
- Underworld - Skeletons, zombies, and undead creatures
- Demonics - Imps, demons, and other supernatural beings
- Automata - Mechanical enemies like golems
- Elementals - Fire, ice, and other elemental creatures
- Prison - Enemies found specifically in the prison area
- Halls - Powerful creatures in the Demon Halls
Code References
- Base Mob Class: Mob.java - Base implementation
- Boss Class: Boss.java - Boss-specific mechanics
- AI System: AI implementation - How mobs behave
- Sprite System: MobSprite.java - Visual representation
- String Resources: strings_all.xml - All mob-related text
- Spawn System: Level spawn mechanics - How mobs appear in levels
Notable Mobs
See Also
en/rpd/mobs.txt · Last modified: by 127.0.0.1
