en:rpd:necromancer_robe_item
Table of Contents
Necromancer's Robe
Necromancer's Robe is a class-specific armor in Remixed Pixel Dungeon for the Necromancer class.
Description
The Necromancer's Robe is the starting armor for the Necromancer class. It provides unique necromantic abilities that enhance the Necromancer's core gameplay mechanic of collecting and using souls.
Stats
- Armor Class: Cloth armor
- Durability: Standard for cloth armor
- Special Ability: “Necromancy” - consumes souls to perform necromantic actions
- Soul Collection: Grants 1 soul point for each monster killed
Special Properties
- Soul Collection: Automatically grants 1 soul each time the wearer defeats a monster
- Necromantic Abilities: Enables the use of necromantic abilities that consume souls
- Class-exclusive: Only the Necromancer can wear this armor effectively
- Pet Summoning: Allows use of soul-consuming abilities to summon undead pets like Deathlings
Mechanics
- Functions as a core part of the Necromancer's gameplay loop of collecting souls through combat and using them for abilities
- The soul collection is fundamental to the Souls resource system
- Works in conjunction with other necromantic items and the Necromancy Spell
Classes
- Necromancer - Designed specifically for this class
Strategy
- Essential for maximizing the Necromancer class effectiveness
- Focus on combat to collect souls efficiently
- Balance offensive and defensive necromantic abilities
- Consider upgrading soul-generating capabilities
Code References
- Java Class: NecromancerRobe.java
- String Resources (RU): NecromancerRobe strings in Russian
- Related Robe: NecromancerArmor.java
- Soul Collection Mechanism: charDied method implementation
- Hero Class Check: doEquip method for Necromancer class verification
- Armor Tier Definition: Constructor with tier 1 (cloth armor)
Additional Code References
- ItemFactory.java - Registration of NecromancerRobe class
- HeroClass.java - Definition of Necromancer hero class
- Char.java - Base character class that handles soul accumulation
- Constructor - Defines armor tier (tier 1 - cloth armor)
- charDied method - Implementation of soul collection when enemies die
- Hero.java accumulateSkillPoints - Method called by NecromancerRobe for soul collection
See Also
en/rpd/necromancer_robe_item.txt · Last modified: by 127.0.0.1

