en:rpd:necrotism
Table of Contents
Necrotism
Description
Necrotism is a powerful magical plague that deals damage to affected creatures and spreads to adjacent creatures. It is primarily applied through the Necromancer Armor's special ability.
Mechanics
- Duration: Base duration of 3 turns (duration constant from code)
- Spread: Affects creatures in adjacent 16 neighboring cells (Level.NEIGHBOURS16 from code)
- Iteration: Each spread increases the damage potency
- Targeting: Affects all non-player characters (mobs and NPCs)
Damage Calculation
- Boss targets: 1 damage per 200 HP (minimum 1)
- Non-boss targets: 1 damage per max(3, (21 - iteration)) HP
- Final damage: (calculated damage * iteration), minimum 1
Spread Mechanism
- Each turn, has a 50% chance to spread from an infected creature to each adjacent creature
- Cannot spread to Heroes or NPCs
- Each spread increases the iteration counter, making subsequent damage more potent
Effects
- Damage Over Time: Causes increasing damage based on target's HP
- Infectious Spread: May spread from creature to adjacent creatures
- Visual Effect: Purple burst effect (0x6935a5) on affected creatures
- Iteration Counter: Each spread increases damage for subsequent ticks
Application
- Primary Source: Activated via Necromancer Armor special ability
- Auto-termination: Ends when target dies or duration expires
Visuals
- Shows as purple/black icon in buff bar
- Purple particle burst on affected creature each turn
Content Verification
- Information source: Necrotism.java
- NEIGHBOURS16 reference: Level.java (NEIGHBOURS16 constant)
- Doom interface: Doom.java
- Mechanics verified from code implementation
- Last updated: December 15, 2025
Related
- Necromancer - The class that benefits from necrotism
- Necromancer Armor - Source of necrotism application
- Buffs - List of all status effects
See Also
en/rpd/necrotism.txt · Last modified: by 127.0.0.1

