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en:rpd:playable_classes

Playable Classes

Warrior Mage Rogue Huntress Elf Necromancer Gnoll Priest Doctor

Playable Classes are the different character archetypes available to the player at the start of a new game. Each class has unique starting equipment, abilities, and gameplay mechanics.

Available Classes

  • Warrior: A melee-focused class with extra health and starting armor (Cloth Armor + Short Sword)
  • Mage: A magic-focused class with a Wand of Magic Missile and Scroll of Identify
  • Rogue: A stealth-focused class with an enchanted Short Sword and Ring of Shadows +1
  • Huntress: A ranged-focused class with a magical Bow and Shoot In Eye spell
  • Elf: A balanced ranged/melee class with Elven Bow +1, Elven Dagger, Magic Arrow spell, and natural haste
  • Necromancer: A dark magic-focused class with Necromancer Robe, Skeleton Key, Summon Deathling spell, and pet mechanics
  • Gnoll: A high-strength melee class with Gnoll Tomahawk, no starting armor, Roar spell, and friendly gnolls
  • Priest: A support class with Scroll of Remove Curse and healing abilities
  • Doctor: A potion-focused class with various potions (Healing, Toxic Gas, Paralytic Gas) and unique mechanics

Mechanics

  • Starting Equipment: Each class begins with a unique set of equipment defined in initHeroes.json
  • Class Abilities: Some classes have unique starting abilities or spells
  • Subclasses: Each class (except Priest and Doctor) can unlock a specialized subclass after defeating Tengu (Boss #2) using a Tome of Mastery
  • Class Unlocks: Huntress, Elf, and Gnoll can be unlocked by defeating specific bosses or via donations
  • Balance: Classes are generally balanced in power, but with different playstyles

Content Verification

en/rpd/playable_classes.txt · Last modified: by 127.0.0.1