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en:rpd:potion_mechanic

Potion

Potions are consumable items in Remixed Dungeon that provide various beneficial or detrimental effects when consumed.

Description

Potions are single-use items that provide a variety of effects when consumed. Most potions must be identified before their effects are known, though some provide immediate feedback when drunk.

Types of Potions

Mechanics

  • Potions must often be identified before their effect is known
  • Most potions become identified when consumed
  • Some potions can be thrown to affect enemies or other characters
  • Thrown potions generally affect only the tile they land on
  • Shattering potions on the ground can provide alternative effects

Identification

Potions come unidentified and must be sampled to determine their effect. This can be done by:

  • Drinking the potion
  • Throwing it at an enemy or ally to see the effect
  • Using certain items or spells that identify items

Strategy

  • Identifying potions early can save resources and avoid dangerous effects
  • Some potions, like healing, are always safe to drink when needed
  • Throwing potions at enemies can be tactically useful
  • Consider saving important potions for critical moments

Code References

See Also

en/rpd/potion_mechanic.txt · Last modified: by 127.0.0.1