en:rpd:ring
Table of Contents
Ring
Rings are wearable items in Remixed Dungeon that provide continuous magical bonuses while equipped.
Description
Rings are accessories that provide ongoing magical effects while equipped. Each ring takes up one of the hero's accessory slots and provides a passive effect. Rings can be equipped on fingers, and the hero may wear one ring per hand (two total).
Types of Rings
- Ring of Accuracy - Increases attack accuracy
- Ring of Evasion - Improves dodge chance
- Ring of Elements - Provides resistance to magical effects
- Ring of Frost - Enhances cold-based effects and protects from cold
- Ring of Haggler - Provides discounts in shops
- Ring of Haste - Increases movement speed
- Ring of Herbalism - Increases seed yield from plants
- Ring of Might - Permanently increases strength and health
- Ring of Power - Increases magical damage
- Ring of Shadows - Improves stealth abilities
- Ring of Stone Blood - Provides damage resistance
- Ring of Thorns - Reflects damage to attackers
Mechanics
- Rings must be identified to know their effect
- Identified rings may be cursed, causing negative effects
- Rings can be upgraded to improve their effects
- Some rings provide stacking effects when worn in multiples
- Some rings have opposing effects and shouldn't be worn simultaneously
Identification
Like other magical items, rings must be identified to determine their effect. This is typically done by wearing the ring and observing its effect. Cursed rings will be apparent immediately.
Strategy
- Choose rings that complement your play style and needs
- Be cautious when wearing unid rings as they might be cursed
- Prioritize rings that enhance your class abilities
- Consider the trade-offs of wearing multiple rings of different types
Code References
- Base class: Ring.java
- All ring implementations: rings directory
See Also
en/rpd/ring.txt · Last modified: by 127.0.0.1
