en:rpd:rings
Table of Contents
Rings
Rings are equipment items that provide various passive effects in Remixed Dungeon.
Description
Rings are accessory items that the hero can wear on their fingers to gain continuous benefits. Each ring provides a specific effect that applies while worn, and the hero can wear up to two rings simultaneously.
Base Properties
- Slots: The hero can wear up to two rings
- Passive Effect: Effects apply continuously while worn
- Leveling: Rings can be upgraded using scrolls of upgrade
- Identification: Rings start unidentified and must be worn to identify
Ring Types
- Utility Rings - Provide beneficial status effects
- Combat Rings - Enhance combat capabilities
- Survival Rings - Aid in dungeon exploration and survival
- Specialty Rings - Provide unique or niche effects
Common Mechanics
- Continuous Effect: Benefits apply without direct action required
- Upgrading: Can be upgraded to enhance effects
- Identification: Must be worn to identify their effect
- Enchantments: Some rings can be enchanted for additional effects
Code References
- Ring Base Class: Ring.java - Base implementation
- Equipment System: Belongings.java - How rings are equipped
- Ring Effects: Ring activation code - How ring effects are applied
- Item System: Item.java - General item mechanics
- Sprite System: ItemSpriteSheet.java - Ring sprites
- String Resources: strings_all.xml - All ring names and descriptions
Common Rings
See Also
en/rpd/rings.txt · Last modified: by 127.0.0.1
