en:rpd:rogue_class
Table of Contents
Rogue Class
The Rogue is one of the starting playable classes in Remixed Dungeon. He is a master of stealth and cunning, specializing in stealth, detection, and agility. Known for high evasion and detection capabilities.
Class Overview
- Primary Focus: Stealth and agility
- Special Ability: Enhanced detection and high evasion
- Playstyle: Evasive combat with detection advantages
- Magic Affinity: Rogue
Starting Stats and Equipment
- Starting HP: 20
- Starting STR: 10
- Starting Equipment:
- +1 Ring of Shadows (identified)
- Cloth Armor (identified)
- Cloak spell (in quickslot)
- Scroll of Magic Mapping (known item)
Class Perks
- Ring of Shadows +1: Starts with a Ring of Shadows +1 (from
initHeroes.json, ROGUE section) - Ring Identification: Identifies the type of a ring on equipping it (from
Ring.java:180wheregetHeroClass() == HeroClass.ROGUE) - Light Armor Proficiency: Proficient with light armor, dodging better while wearing it (from
HeroClass_RogPerks_2in string resources) - Detection Expertise: Proficient in detecting hidden doors and traps (from
HeroClass_RogPerks_3in string resources) - Slow Hunger: Can go without food longer (from
HeroClass_RogPerks_4in string resources) - Identified Maps: Scrolls of Magic Mapping are identified from the beginning (from
HeroClass_RogPerks_5in string resources)
Class Abilities
- High Evasion: Higher chance to dodge enemy attacks (from
HeroClass_RogPerks_2in string resources) - Detection: Better at finding hidden doors and traps (from
HeroClass_RogPerks_3in string resources) - Deception: Special class armor ability for invisibility (from
RogueArmor.java- “smoke bomb” ability)
Advantages
- High evasion makes difficult to hit
- Better at detecting traps and secret doors
- Fast weapons for more frequent attacks
- Special abilities for stealth and escape
- Good for players who prefer strategic positioning
- Ring of Shadows is pre-identified and enhanced
- Resists effects that slow down the hero (from
Char.java:572wheregetHeroClass() == HeroClass.ROGUE- hunger step is 1.2x normal)
Disadvantages
- Lower direct combat effectiveness than Warrior
- Ring of Shadows requires energy to be effective
- Lower health than Warrior
- More dependent on finding good equipment quickly
Subclasses
- Assassin: When performing a surprise attack, inflicts additional damage to the target
- Free Runner: Can move almost twice as fast as most monsters; when running, is much harder to hit (requires being unencumbered and not starving)
Class Armor
Rogues have access to Rogue Armor (obtained by using the Armor Kit on any regular armor) that grants temporary invisibility, allowing for escape or strategic positioning.
Strategy
- Use high evasion to avoid taking damage
- Rely on detection to navigate safely
- Use fast weapons frequently for potential combo attacks
- Take advantage of stealth abilities when needed
- Look for opportunities to backstab or gain advantage
- Consider mastery path based on playstyle preferences
Content Verification
- Information Source: HeroClass.java and initHeroes.json
- Stats Verification: Extracted directly from initHeroes.json ROGUE section and HeroClass_RogPerks in string resources
- Effect Descriptions: Based on code analysis and string resource entries
- Last Updated: December 29, 2025
- Source File: HeroClass.java, initHeroes.json
Source Code References
- HeroClass.java - Main hero class definition
- initHeroes.json - Starting equipment and stats
- RogueArmor.java - Class armor implementation
- Ring.java:180 - Ring identification perk
- Char.java:572 - Hunger rate perk
String Resources
- HeroClass_Rog - Class name
- HeroClass_RogPerks_0-5 - Class perk descriptions
Related
- Playable Classes - Other character options
- Assassin - Mastery path 1
- FreeRunner - Mastery path 2
- Ring of Shadows - Starting equipment
- Cloak Spell - Quickslot ability
- Rogue Armor - Class armor
- Rogue Affinity - Magic affinity
en/rpd/rogue_class.txt · Last modified: by 127.0.0.1

