en:rpd:scroll_item
Table of Contents
Scroll Item
Description
Scrolls are consumable items that provide various magical effects when read. Each scroll has a unique effect and can be identified through various means.
Common Scrolls
- Scroll of Identify - Identifies items
- Scroll of Teleportation - Teleports to random location
- Scroll of Remove Curse - Removes curses from items
- Scroll of Magic Mapping - Maps the current level
- Scroll of Recharging - Recharges wands and other items
- Scroll of Lullaby - Puts enemies to sleep
- Scroll of Psionic Blast - Damages all enemies on the level
- Scroll of Mirror Image - Creates mirror images of the player
- Scroll of Terror - Frightens enemies
- Scroll of Amok - Causes enemies to attack randomly
- Scroll of Enchantment - Adds enchantment to weapons or glyphs to armor
- Scroll of Upgrade - Upgrades an item
- Scroll of Weapon Upgrade - Upgrades a weapon specifically
- Scroll of Mind Vision - Allows seeing through walls
Mechanics
- Scrolls can be identified by reading them or through certain other items/abilities
- Reading a scroll consumes it and activates its effect
- Identified scrolls can be used directly for their effect
- Most scrolls become “Unclassified” when the player has not seen them before
- Scrolls have random titles when unidentifed
Identification
- Alchemy - Can be used to identify scrolls through brewing
- Scroll of Identify - Identifies another item
Technical Details
- Java Class: com.watabou.pixeldungeon.items.scrolls.Scroll
- Base Class: Extends Item class
- Implementation: Abstract class with specific implementations for each scroll type
Code References
- Scroll.java - Base class for all scrolls
- scroll package - All scroll implementations
- Item.java - Base item class
String Resource References
See Also
en/rpd/scroll_item.txt · Last modified: by 127.0.0.1

