en:rpd:scroll_of_challenge_item
Table of Contents
Scroll of Challenge
Description
The Scroll of Challenge is a magical item that calls all visible enemies to attack the hero immediately. When read, it causes all visible enemies to focus their attention on the hero.
Effects
- Area of Effect: Affects all visible enemies on the current level
- Instant Aggro: Makes all enemies immediately target the hero
- Call to Battle: Enemies will be beckoned to the hero's position
- Invisibility Dispel: Dispels invisibility from the hero
- Sensory Effect: Creates a visual effect and emits a challenging roar
Strategy
- Area Clearing: Excellent for clearing out large areas when the hero is in a defensible position
- Preparation: Best used after preparing defenses or healing to full health
- Escape Planning: Should have a plan for escaping if the situation becomes overwhelming
- Advantage Positioning: Use when enemies are in disadvantageous positions (e.g., in corridors)
Code References
- ScrollOfChallenge.java - Main implementation
- challengeAllMobs - Utility method that handles the mechanics
String Resources
Related Items
- Scrolls - List of all scrolls
- Scroll of Teleportation - Another escape utility scroll
- Scroll of Wipe Mobs - Another mob control scroll
en/rpd/scroll_of_challenge_item.txt · Last modified: by 127.0.0.1

