en:rpd:sheep_mob
Table of Contents
Sheep Mob
The Sheep is a temporary mob summoned by the Wand of Flock. It creates a temporary obstacle that blocks movement and remains in place for a limited duration.
Overview
- Type: Mob
- Nature: Temporary summoned creature
- Behavior: Stationary, non-aggressive
- Lifespan: (wand level + 3) turns plus random factor
- Interaction: Makes “Baa!” sounds when touched
Mechanics
- Blocking Movement: Sheep prevent all character movement through their tiles
- Temporary: Disappears after (wand level + 3) turns plus a random factor of up to 2 turns
- Non-attacking: Takes no actions and cannot attack
- Invulnerable: Cannot be damaged by any means
- Interaction: When touched, says “Baa!”, “Baa?”, “Baa.”, “Bee…”, “Ble…”, or similar sounds randomly
Summoning
- Method: Created by Wand of Flock
- Quantity: (wand level + 2) sheep are summoned if space allows
- Placement: In adjacent passable cells around the target location
- Limited Space: Will place as many sheep as space permits
Strategy
- Blocking Passages: Effective for blocking chokepoints and narrow passages
- Containment: Useful for containing enemies in specific areas
- Temporary Barriers: Creates safe zones for resting or healing during combat
- Tactical Advantage: Can be used to separate enemies or block escape routes
Code References
- Java Implementation: Sheep.java (nested class)
- Sprite Configuration: Sheep.json
- Sheep Sounds: WandOfFlock_SheepBaa_0-5
Related Entities
- Wand of Flock - Summons the sheep
- Wands - Other wands and related items
- Obstacles - Other blocking entities
en/rpd/sheep_mob.txt · Last modified: by 127.0.0.1

