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en:rpd:slow_enchantment

Slow Enchantment

Chilling Weapon Enchantment

The Slow Enchantment is a weapon enchantment in Remixed Dungeon that creates “Chilling” weapons. When applied to a weapon, there's a chance that enemies hit by the weapon will be slowed, reducing their speed and attack rate. The weapon is named “Chilling [Weapon Name]” in-game.

Description

The Slow enchantment allows a weapon to apply a slowing effect to enemies when they are successfully hit. The effect reduces the enemy's movement and action speed, making them easier to manage in combat situations.

Effects

When a weapon with the Slow enchantment successfully hits an enemy, the following occurs:

  • Chance to Apply Slow: The chance increases with the weapon's level:
    • Level 0: 25% chance
    • Level 1: 40% chance
    • Level 2+: 50% chance (approximately)
  • Slow Duration: Duration is randomly between 1 and (1.5 + weapon level) turns
  • Effect: The targeted enemy is slowed, reducing their speed and attack rate

Mechanics

  • Proc Chance: Calculated as `Random.Int(weapon.level() + 4) >= 3`
  • Duration Formula: `Random.Float(1, 1.5f + weapon.level())`
  • Visual Indicator: Weapon glows blue (RGB: 0x0044FF)
  • Enchantment Type: Weapon enchantment (extends Weapon.Enchantment)

Strategy

  • Highly effective against fast enemies that rely on speed for their attacks
  • Useful for creating breathing room during difficult encounters
  • Particularly effective when fighting multiple enemies that move quickly
  • Works well with weapons that have high attack speed for more proc chances
  • Consider using against bosses that rely on speed mechanics

Naming

The enchantment is named using the string resources:

  • Slow_Name_0: “Chilling %s” (e.g., Chilling Sword)
  • Slow_Name_1: “Chilling %s” (e.g., Chilling Sword)
  • Slow_Name_2: “Chilling %s” (e.g., Chilling Sword)

Code References

See Also

en/rpd/slow_enchantment.txt · Last modified: by 127.0.0.1