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en:rpd:souls_mechanic

Souls Mechanic

Souls are a special resource in Remixed Dungeon related to necromancy and the Necromancer class.

Description

Souls are a resource that can be collected by the Necromancer class through combat. They function as a special currency for casting necromantic spells and abilities.

Acquisition

  • Necromancer Class: The Necromancer automatically collects 1 soul point each time a character dies while they are wearing the Necromancer's Robe
  • Combat: Souls are gained primarily through defeating enemies
  • Special Abilities: Some necromantic abilities may generate or consume souls

Usage

  • Spell Casting: Necromantic spells consume souls as a casting cost
  • Pet Summoning: Some undead pets and abilities require souls to be summoned or activated
  • Necromantic Abilities: Various necromancy-related abilities consume souls to function

Mechanics

  • Souls are a finite resource that must be managed carefully
  • There may be limits on how many souls can be stored at once
  • The Necromancer's Robe is the primary item that enables soul collection

Strategy

  • Focus on combat to generate more souls for abilities
  • Balance offensive and defensive soul usage
  • Plan ahead for expensive necromantic abilities
  • Manage soul reserves during challenging fights

Code References

  • Necromancer Robe: NecromancerRobe.java
  • Skill Points: The mechanic appears to use the same system as skill points in the game code
  • String Resources: strings_all.xml for relevant strings

See Also

en/rpd/souls_mechanic.txt · Last modified: by 127.0.0.1