en:rpd:souls_mechanic
Table of Contents
Souls Mechanic
Souls are a special resource in Remixed Dungeon related to necromancy and the Necromancer class.
Description
Souls are a resource that can be collected by the Necromancer class through combat. They function as a special currency for casting necromantic spells and abilities.
Acquisition
- Necromancer Class: The Necromancer automatically collects 1 soul point each time a character dies while they are wearing the Necromancer's Robe
- Combat: Souls are gained primarily through defeating enemies
- Special Abilities: Some necromantic abilities may generate or consume souls
Usage
- Spell Casting: Necromantic spells consume souls as a casting cost
- Pet Summoning: Some undead pets and abilities require souls to be summoned or activated
- Necromantic Abilities: Various necromancy-related abilities consume souls to function
Mechanics
- Souls are a finite resource that must be managed carefully
- There may be limits on how many souls can be stored at once
- The Necromancer's Robe is the primary item that enables soul collection
Strategy
- Focus on combat to generate more souls for abilities
- Balance offensive and defensive soul usage
- Plan ahead for expensive necromantic abilities
- Manage soul reserves during challenging fights
Code References
- Necromancer Robe: NecromancerRobe.java
- Skill Points: The mechanic appears to use the same system as skill points in the game code
- String Resources: strings_all.xml for relevant strings
See Also
en/rpd/souls_mechanic.txt · Last modified: by 127.0.0.1
