en:rpd:spell_affinities
Table of Contents
Spell Affinities
Spell affinities are specializations that determine which types of spells a hero class is more effective with. Each hero class has a specific affinity that provides benefits when using related spells.
Affinity Categories
- Common: General-purpose spells (e.g., Town Portal, Magic Torch)
- Elemental: Fire, ice, and nature-based spells (e.g., Ignite, Root Spell) - Primary for Mage class
- Necromancy: Undead and death-related spells (e.g., Raise Dead, Exhumation) - Primary for Necromancer class
- Combat: Offensive and defensive spells (e.g., Smash, Die Hard)
- Rogue: Stealth and agility spells (e.g., Backstab, Haste)
- Witchcraft: Magic and manipulation spells (e.g., Lightning Bolt, Roar)
- Huntress: Nature and charm spells (e.g., Calm, Charm) - Primary for Huntress class
- Elf: Natural magic spells (e.g., Magic Arrow, Sprout) - Primary for Elf class
- Priest: Healing and sanctity spells (e.g., Heal, Order) - Primary for Priest class
- PlagueDoctor: Disease and toxic spells (e.g., Plague, GasBomb) - Primary for Doctor class
Source Code
See Also
en/rpd/spell_affinities.txt · Last modified: by 127.0.0.1
