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en:rpd:spell_affinities

Spell Affinities

Spell affinities are specializations that determine which types of spells a hero class is more effective with. Each hero class has a specific affinity that provides benefits when using related spells.

Affinity Categories

  • Common: General-purpose spells (e.g., Town Portal, Magic Torch)
  • Elemental: Fire, ice, and nature-based spells (e.g., Ignite, Root Spell) - Primary for Mage class
  • Necromancy: Undead and death-related spells (e.g., Raise Dead, Exhumation) - Primary for Necromancer class
  • Combat: Offensive and defensive spells (e.g., Smash, Die Hard)
  • Rogue: Stealth and agility spells (e.g., Backstab, Haste)
  • Witchcraft: Magic and manipulation spells (e.g., Lightning Bolt, Roar)
  • Huntress: Nature and charm spells (e.g., Calm, Charm) - Primary for Huntress class
  • Elf: Natural magic spells (e.g., Magic Arrow, Sprout) - Primary for Elf class
  • Priest: Healing and sanctity spells (e.g., Heal, Order) - Primary for Priest class
  • PlagueDoctor: Disease and toxic spells (e.g., Plague, GasBomb) - Primary for Doctor class

Source Code

See Also

en/rpd/spell_affinities.txt · Last modified: by 127.0.0.1