en:rpd:spells
Table of Contents
Spells
Spells in Remixed Dungeon are magical abilities that can be used by heroes to gain advantages in combat, explore the dungeon, or support their character. They differ from wands in that they are typically single-use or have a specific activation cost, and they're more focused on specific magical effects.
Categories
Combat Spells
- Direct damage spells like Lightning Bolt
- Offensive area spells
- Damage enhancement spells
Utility Spells
- Movement and escape spells like Town Portal
- Detection and revelation spells
- Environmental interaction spells
Support Spells
- Healing spells like Heal
- Buff spells for self-enhancement
- Debuff spells to hinder enemies
Spell Affinities
Each hero class has affinities for certain types of spells, making them more effective:
- Spell Affinities - Detailed list of spell categories and class compatibility
Mechanics
- Mana Cost: Spells typically require mana to cast, though some may use other resources
- Cooldown: Some spells have cooldown periods between uses
- Targeting: Spells may target the hero, enemies, locations, or have area effects
Notable Spells
- Heal - Restores health
- Town Portal - Returns to town
- Backstab - Enhanced back attack
- Exhumation - Summons a skeleton
- Order - Controls undead/minions
Classes and Spells
- Hero Classes may have restrictions or bonuses with certain spells
- Combat-affinity spells work well for warriors
- Rogue-affinity spells enhance stealth abilities
- Priest-affinity spells focus on healing and support
en/rpd/spells.txt · Last modified: by 127.0.0.1
