en:rpd:stats
Table of Contents
Stats
Stats in Remixed Dungeon represent the core numerical attributes that affect your character's performance throughout the dungeon. Understanding your stats is crucial for survival and success.
Primary Stats
Strength
- Base Value: 10 for most classes (12 for Warrior)
- Function: Affects carrying capacity, ability to wear heavy armor, and melee damage with weapons
- Requirements: Heavy armor requires strength equal to or greater than its strength requirement
- Carrying Capacity: Higher strength allows carrying more items without weight penalties
- Damage: Strength above the weapon's requirement provides a damage bonus
- Code Reference: Hero.java
- String Resource: Strength strings
Health Points (HP)
- Starting HP: Varies by class, typically 20 for most classes
- HP Growth: Increases with levels, typically 1-2 HP per level
- Max HP: Affected by items like Ring of Might, Potions of Might, etc.
- Mechanics: When HP reaches 0, the hero dies
Magic Power
- Affects: Spell damage and effectiveness
- Growth: Increases with levels and specific items
- Related: Affected by various items and enchantments
Secondary Stats
Attack Skill
- Function: Affects hit chance in melee and ranged combat
- Calculation: Base value + strength bonus + equipment + buffs
- Formula: Hit chance = Attack Skill / (Attack Skill + Defense Skill of target)
Defense Skill
- Function: Affects dodge chance in melee and ranged combat
- Calculation: Base value + dexterity bonus + equipment + buffs
- Formula: Dodge chance = Defense Skill / (Attack Skill of attacker + Defense Skill)
Accuracy
- Function: Affects hit chance with ranged weapons
- Related to: Attack Skill and specific weapon mechanics
- Accuracy: See dedicated page for details
Magic Power
- Function: Affects spell damage and effectiveness
- Growth: Increases with levels and specific items
Tertiary Stats
Speed
- Function: Affects movement speed and initiative in combat
- Formula: Actual speed is modified by equipment, terrain, and status effects
- Equipment Impact: Heavier armor typically reduces speed
Carry Weight
- Function: Determines how much equipment and items can be carried
- Based on: Strength stat with possible equipment bonuses
- Penalty: Exceeding carry weight reduces movement speed
Equipment and Stats
Strength Requirement
- Equipment: Each armor and weapon has a strength requirement
- Penalty: Using equipment below your strength requirement causes penalties
- Failure: Cannot equip items with strength requirement higher than current strength
- Benefits: Equipping items matching or below requirement provides bonuses
Class-Specific Stats
Stat Improvement
Leveling Up
- Primary Stats: HP increases with each level
- Secondary Stats: Attack and Defense Skill improve with levels
- Growth Rate: Varies by class and current stats
Items Affecting Stats
- Potions: Potions of Might increase strength
- Rings: Various rings provide stat bonuses
- Armor: Class armors provide various stat bonuses
- Artifacts: Some artifacts enhance specific stats
Code References
- Hero.java - Main stat implementation
- Belongings.java - Equipment stat calculations
- Char.java - Base character stats and mechanics
See Also
en/rpd/stats.txt · Last modified: by 127.0.0.1

