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en:rpd:stats

Stats

Stats Interface

Stats in Remixed Dungeon represent the core numerical attributes that affect your character's performance throughout the dungeon. Understanding your stats is crucial for survival and success.

Primary Stats

Strength

  • Base Value: 10 for most classes (12 for Warrior)
  • Function: Affects carrying capacity, ability to wear heavy armor, and melee damage with weapons
  • Requirements: Heavy armor requires strength equal to or greater than its strength requirement
  • Carrying Capacity: Higher strength allows carrying more items without weight penalties
  • Damage: Strength above the weapon's requirement provides a damage bonus
  • Code Reference: Hero.java
  • String Resource: Strength strings

Health Points (HP)

  • Starting HP: Varies by class, typically 20 for most classes
  • HP Growth: Increases with levels, typically 1-2 HP per level
  • Max HP: Affected by items like Ring of Might, Potions of Might, etc.
  • Mechanics: When HP reaches 0, the hero dies

Magic Power

  • Affects: Spell damage and effectiveness
  • Growth: Increases with levels and specific items
  • Related: Affected by various items and enchantments

Secondary Stats

Attack Skill

  • Function: Affects hit chance in melee and ranged combat
  • Calculation: Base value + strength bonus + equipment + buffs
  • Formula: Hit chance = Attack Skill / (Attack Skill + Defense Skill of target)

Defense Skill

  • Function: Affects dodge chance in melee and ranged combat
  • Calculation: Base value + dexterity bonus + equipment + buffs
  • Formula: Dodge chance = Defense Skill / (Attack Skill of attacker + Defense Skill)

Accuracy

  • Function: Affects hit chance with ranged weapons
  • Related to: Attack Skill and specific weapon mechanics
  • Accuracy: See dedicated page for details

Magic Power

  • Function: Affects spell damage and effectiveness
  • Growth: Increases with levels and specific items

Tertiary Stats

Speed

  • Function: Affects movement speed and initiative in combat
  • Formula: Actual speed is modified by equipment, terrain, and status effects
  • Equipment Impact: Heavier armor typically reduces speed

Carry Weight

  • Function: Determines how much equipment and items can be carried
  • Based on: Strength stat with possible equipment bonuses
  • Penalty: Exceeding carry weight reduces movement speed

Equipment and Stats

Strength Requirement

  • Equipment: Each armor and weapon has a strength requirement
  • Penalty: Using equipment below your strength requirement causes penalties
  • Failure: Cannot equip items with strength requirement higher than current strength
  • Benefits: Equipping items matching or below requirement provides bonuses

Class-Specific Stats

  • Warrior: Higher base strength, starting HP
  • Mage: Enhanced magic power growth
  • Rogue: Higher accuracy and dodging
  • Huntress: Enhanced ranged combat capabilities
  • Elf: Balanced stats with unique spell affinity

Stat Improvement

Leveling Up

  • Primary Stats: HP increases with each level
  • Secondary Stats: Attack and Defense Skill improve with levels
  • Growth Rate: Varies by class and current stats

Items Affecting Stats

  • Potions: Potions of Might increase strength
  • Rings: Various rings provide stat bonuses
  • Armor: Class armors provide various stat bonuses
  • Artifacts: Some artifacts enhance specific stats

Code References

See Also

en/rpd/stats.txt · Last modified: by 127.0.0.1