en:rpd:thief_mob
Table of Contents
Thief
The Thief is a common mob found in the early levels of the dungeon. Thieves are agile and cunning enemies that often carry valuable items.
Description
Thieves were once residents of the surface world who descended into the dungeon depths. However, after extended periods far from daylight, many of them have lost their sanity and forgotten who they are and why they steal. These crazy thieves and bandits now roam the dungeon, seeking to steal whatever they can find.
Stats
- HP: 20
- Defense Skill: 12
- Attack Skill: 12
- Damage: 1-7
- Durability: 3 (DR)
- EXP: 5
- Max Level: 10
- Attack Delay: 0.5
- Speed: Standard
Properties
- Type: Humanoid enemy
- Thievery: Upon successfully attacking, the thief attempts to steal an item from the target
- Fleeing: After successful theft, the thief enters a fleeing state
- Gold Dropping: While in fleeing state, the thief drops gold when attacked
Special Abilities
- Item Theft: When successfully hitting a target, the thief will attempt to steal a random unequipped item from their inventory
- Fleeing Behavior: After stealing an item, the thief changes to a fleeing state and will run away
- Gold Dropping: Once in the fleeing state, the thief drops gold when taking damage
- Adjacent Only: The thief can only steal when adjacent to the target
Loot
- Standard Loot: May steal a random unequipped item from the target's inventory after successful attack
- Ring of Haggler: 1% chance to drop
- Gold: Drops gold when attacked while in fleeing state
Behavior
- Aggressive: Will attack players and other characters on sight
- Stealing Focus: Steals a random unequipped item from the target's inventory (not necessarily the most valuable)
- Evasive: After stealing, becomes evasive and tries to flee from combat
- Fleeing AI: Uses ThiefFleeing AI state to move away from enemies when in fleeing state
Strategy
- Keep an eye on valuable items in your inventory when fighting thieves
- Be prepared to lose items if the thief successfully lands an attack
- When a thief enters fleeing state, you can chase and attack it to make it drop gold
- Consider using ranged weapons or spells to avoid direct combat
- Be cautious in areas with multiple thieves
- Try to keep important items equipped rather than in backpack to prevent theft
Content Verification
- Information Source: Thief.java, ThiefFleeing.java, CharUtils.java
- Stats Verification: Based on constructor parameters and values in Thief.java
- Effect Descriptions: Extracted from implementation in Thief.java attackProc and defenseProc methods
- Last Updated: 26 December 2025
Source Code References
Related
- Ring of Haggler - Possible drop
- Mobs - Other dungeon inhabitants
- Gold - What they drop when fleeing
- Items - What they might steal
- Backpack - Where items are stolen from
en/rpd/thief_mob.txt · Last modified: by 127.0.0.1

