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en:rpd:traps

Traps

Trap

Traps are hidden dangers found throughout the dungeon that activate when stepped on or triggered by other means. They can cause various negative effects to the player and monsters.

Types of Traps

Trap Mechanics

  • Most traps activate when a character steps on the tile
  • Some traps have special activation conditions
  • Traps can be detected using Ring of Detection or similar items
  • Some characters have class-specific abilities to detect or avoid traps
  • Traps can be disarmed using lockpicking or similar skills
  • Newer versions of the game often have more complex trap mechanics

Trap Avoidance

  • Use detection items like Ring of Detection
  • Use Scroll of Magic Mapping to reveal all traps in the level
  • Move carefully and check tiles before stepping
  • Use thrown items to trigger distant traps
  • Some armor classes provide trap resistance
  • Some classes have special trap avoidance abilities

Code References

See Also

en/rpd/traps.txt · Last modified: by 127.0.0.1