en:rpd:wands
Table of Contents
Wands
Wands are magical items that channel energy for various effects in Remixed Dungeon.
Description
Wands are magical implements that store and channel magical energy. Each wand type has a specific effect and requires charges to function. Charges slowly regenerate over time, allowing for repeated use.
Base Properties
- Charges: Each wand has limited charges that recharge over time
- Type: Each wand produces different magical effects
- Zapping: Used by targeting a location or enemy
- Upgrading: Can be upgraded to increase power and capacity
Wand Types
- Offensive Wands - Deal damage to enemies
- Utility Wands - Provide beneficial effects or environmental changes
- Defensive Wands - Protect the hero or hinder enemies
Common Mechanics
- Charging: Wands slowly regenerate charges when not in use
- Zapping: Direct the wand's power at a target or location
- Upgrading: Increases damage, range, or other effects
- Cursing: Some wands may be cursed and malfunction
Code References
- Wand Base Class: Wand.java - Base implementation
- Charge System: Charge mechanics - How wand charges work
- Zapping System: Zapping mechanics - How wands are used
- Item System: Item.java - General item mechanics
- Sprite System: ItemSpriteSheet.java - Wand sprites
- String Resources: strings_all.xml - All wand names and descriptions
Common Wands
See Also
en/rpd/wands.txt · Last modified: by 127.0.0.1
