en:rpd:water_elemental_mob
Table of Contents
Water Elemental
Description
Water Elemental is an elemental mob found in Remixed Dungeon. It is one of the four basic elemental types along with Fire, Air, and Earth Elementals. Water Elementals are aquatic creatures that thrive in liquid terrain.
Stats
- HP: 5 × depth + 1 (scales with dungeon depth)
- HT: Same as HP
- Defense Skill: 2 × depth + 1
- Attack Skill: Defense Skill / 2 + 1
- Damage: HT / 2 (both min and max)
- DR (Damage Resistance): (depth + 1) / 3
- EXP for Kill: depth + 1
- Max Level: depth + 2
Abilities
- Freezing Attack: 50% chance to apply freezing effect on attack
- Water Healing: Heals when standing on water tiles each turn
- Frost Immunity: Frost effects heal instead of harm when HP < HT
- Liquid Speed: Moves at 2x speed in liquid terrain, 0.5x on dry land
Special Mechanics
- Kind Variants: Has 5 variants (kind 0-4) based on dungeon depth (depth/5)
- Carcass Chance: 0% - does not drop carcasses
- Bleeding Immunity: Immune to bleeding effects
- Psionic Blast Immunity: Immune to ScrollOfPsionicBlast
Drops
- Potion of Frost: 10% drop chance
Location
- Appears in various levels where elementals spawn
- More common in deeper dungeon levels
- Found near water and liquid terrain
Content Verification
- Information source: Java class WaterElemental.java
- Stats verification: Based on adjustStats() method scaling with depth
- Effect descriptions: Based on attackProc(), act(), speed(), and add() methods
- Machine-readable data: mr:water_elemental_mob
- Last updated: February 22, 2026
en/rpd/water_elemental_mob.txt · Last modified: by 127.0.0.1

