en:rpd:weapon
Table of Contents
Weapon
In Remixed Dungeon, weapons are essential equipment items that allow the hero to fight enemies effectively. Weapons come in various types and have different stats and properties.
Types of Weapons
- Melee Weapons - Used in close combat
- Ranged Weapons - Used for distance attacks
Weapon Properties
- Damage: The minimum and maximum damage dealt per hit
- Accuracy: Affects the chance to hit enemies
- Speed: Affects how quickly the weapon is used in combat
- Durability: How much damage the weapon can take before breaking
- Level: Weapons can be upgraded to improve stats
Weapon Categories
- Swords - Balanced weapons with moderate stats
- Axes - High damage, slower speed
- Daggers - Fast attacks with moderate damage
- War Hammer - Heavy damage, very slow
- Staff - Balanced with magical properties
- Spear - Good reach and balanced stats
- Mace - High damage, low speed
- Bows - Ranged weapons that use ammunition
Special Properties
- Enchantments - Magical properties that can be applied to weapons
- Upgrading - How to improve weapon stats
- Identification - Revealing a weapon's properties
Strategy
- Choose weapons that complement your hero class and playstyle
- Consider upgrading either damage or accuracy first
- Balance weapon speed with your armor's speed penalty
- Different weapons synergize with different subclasses
Code References
- Base class: Weapon.java
- Implementation: Weapon implementations
Related
en/rpd/weapon.txt · Last modified: by 127.0.0.1

