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es:rpd:melee_mechanic

Combate Cuerpo a Cuerpo

Arma Cuerpo a Cuerpo

Combate Cuerpo a Cuerpo se refiere al combate cercano en Remixed Dungeon, donde el héroe debe estar adyacente a los enemigos para atacarlos usando armas cuerpo a cuerpo. Para la versión en inglés, véase Melee.

Description

Melee combat is the primary form of combat in Remixed Dungeon, where the hero engages enemies directly in hand-to-hand combat using weapons that require close proximity.

Melee Weapons

  • Melee Weapons - All types of close-combat weapons
  • Swords: Balanced weapons with good stats
  • Axes: High damage but slower attacks
  • Maces: Good balance of damage and speed
  • Daggers: Fast attacks with lower damage
  • Special: Kusarigama with extended range

Advantages of Melee Combat

  • No need to carry ammunition
  • Generally higher damage potential than basic ranged options
  • More reliable in tight spaces
  • Full control over positioning

Disadvantages of Melee Combat

  • Requires close proximity to dangerous enemies
  • Risk of taking damage during combat
  • Vulnerable to enemies with ranged attacks
  • Limited tactical options compared to ranged combat

Melee Combat Strategy

  • Use terrain to your advantage (narrow corridors, choke points)
  • Position yourself to fight one enemy at a time
  • Maintain distance from ranged enemies
  • Keep healing items accessible for emergencies

Positioning in Melee Combat

  • Doorways can be used to fight enemies one at a time
  • Corners provide protection from multiple enemies
  • Consider escape routes before engaging
  • Use traps to your advantage

Special Melee Techniques

  • Kiting: Moving away after attacks to prevent retaliation
  • Corner fighting: Using level geometry to prevent multiple enemies
  • Disengagement: Moving away when health is low

Code References

Additional Code References

String References

es/rpd/melee_mechanic.txt · Last modified: by 127.0.0.1