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mr:belongings_class

Belongings Class - Machine Readable Reference

Java Classes

  • Belongings.java - Hero's inventory and equipment management
  • Implements: Iterable<Item>, Bundlable
  • Key constants:
    • `BACKPACK_SIZE = 18` - Default backpack capacity
  • Key fields:
    • `backpack` - Bag instance (Backpack subclass)
    • `weapon`, `leftHand`, `armor`, `ring1`, `ring2` - Equipped items
    • `availableSlots` - Set of available equipment slots per character
  • Key methods:
    • `getItemFromSlot(Slot slot)` - Returns equipped item for slot
    • `setItemForSlot(EquipableItem item, Slot slot)` - Equips item in slot
    • `collect(Item newItem)` - Adds item to backpack
    • `removeItem(Item itemToRemove)` - Removes item (unequips if needed)
    • `equip(EquipableItem item, Slot slot)` - Handles equip logic with slot conflicts
    • `unequip(EquipableItem item)` - Unequips item
    • `isEquipped(Item item)` - Checks if item is equipped
    • `slotBlocked(Slot slot)` - Checks if slot is blocked
    • `charge(boolean full)` / `discharge()` - Wand charge management
    • `itemCount()` / `wandCount()` - Inventory statistics
    • `setupFromJson(JSONObject desc)` - Loads equipment from JSON
    • `storeInBundle(Bundle)` / `restoreFromBundle(Bundle)` - Serialization
    • `getAvailableSlots()` - Returns available equipment slots
    • `hasSlot(Slot slot)` - Checks if slot is available
    • `encumbranceCheck()` - Checks for STR requirement violations
    • `identify()` - Identifies all items
    • `observe()` - Marks items as observed for badges
    • `uncurseEquipped()` / `curseEquipped()` - Curse management on equipped items
    • `dropAll()` - Drops all items
  • Equipment Slots (enum):
    • NONE, WEAPON, LEFT_HAND, ARMOR, ARTIFACT, LEFT_ARTIFACT

JSON Configuration

This entity is implemented in Java, no JSON configuration exists (but supports JSON serialization via setupFromJson)

String Resources

<string name="Belongings_CantWearBoth">You can't wear both %1$s and %2$s</string>
<string name="Artifact_Limit">You can't equip more than two artifacts</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists. Lua interface methods exposed via @LuaInterface:

  • `slotBlocked(String slot)`
  • `itemSlotName(Item item)`
  • `getItem(String itemClass)`
  • `checkItem(String itemClass)`
  • `getItemPartialMatch(String itemClass)`
  • `getEquipableItemPartialMatch(String itemClass)`
  • `charge(boolean full)`
  • `getOwner()`

Content Verification

  • Information source: Java code (Belongings.java)
  • Last updated: Based on Remixed Dungeon source code analysis
mr/belongings_class.txt · Last modified: by 127.0.0.1