mr:berserker_subclass
Table of Contents
Berserker Subclass - Code References
Java Classes
- HeroSubClass.java - Subclass definition
- Fury.java - Fury buff class
Full Java Class Content
HeroSubClass.java - BERSERKER Definition:
// Enum definition (line 44) BERSERKER(R.string.HeroSubClass_NameBers, R.string.HeroSubClass_DescBers, "BerserkArmor")
Fury Buff Activation (from HeroSubClass.java):
@Override public int charGotDamage(int damage, NamedEntityKind src, Char target) { switch (this) { case BERSERKER: // Activate Fury when HP drops to 40% or below (Fury.LEVEL = 0.4f) if (0 < target.hp() && target.hp() <= target.ht() * Fury.LEVEL) { if (!target.hasBuff(BuffFactory.FURY)) { Buff.affect(target, BuffFactory.FURY); } } break; } return damage; }
Fury.java - Buff Implementation:
package com.watabou.pixeldungeon.actors.buffs; public class Fury extends Buff { // Fury activates when HP is at or below 40% of max HP public static final float LEVEL = 0.4f; @Override public boolean act() { // Detach Fury when HP rises above 40% if (target.hp() > target.ht() * LEVEL) { detach(); } spend(TICK * 10); return true; } @Override public int attackProc(Char attacker, Char defender, int damage) { // Double damage while in Fury state return damage * 2; } @Override public int icon() { return BuffIndicator.FURY; } }
Stats from code:
- Fury Activation Threshold: 40% of max HP (Fury.LEVEL = 0.4f)
- Fury Damage Bonus: 2x (damage * 2)
- Fury Duration: Persistent while HP ⇐ 40%
- Associated Armor: “BerserkArmor”
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
English (values/strings_all.xml):
<string name="BERSERKER_SubclassName">Berserker</string> <string name="BERSERKER_SubclassDesc">When severely wounded, the Berserker enters a state of wild Fury, significantly increasing his damage output.</string> <string name="Brute_Enraged">%s is enraged!</string> <string name="Brute_StaEnraged">ENRAGED</string>
Russian (values-ru/strings_all.xml):
<string name="BERSERKER_SubclassName">Берсерк</string> <string name="BERSERKER_SubclassDesc">Когда берсерк тяжело ранен, он впадает в состояние неистовства, значительно увеличивая свой урон.</string> <string name="Brute_Enraged">%s в ярости!</string> <string name="Brute_StaEnraged">ЯРОСТЬ</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Related mr Entities
- Warrior (Class) - Parent class
- Fury (Buff) - Buff that powers Berserker
- Berserker Armor (Item) - Special armor for Berserker
- Gladiator (Subclass) - Alternative Warrior subclass
mr/berserker_subclass.txt · Last modified: by 127.0.0.1
