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mr:body_armor_spell

Body Armor Spell - Code References

This page contains raw code references and configuration excerpts for the Body Armor spell entity.

Entity Kind

  • getEntityKind() value: BodyArmor

Java Implementation

  • Implementation: Spell entity referenced in hero configuration, no dedicated Java class found
  • Usage: Referenced in initHeroes.json as starting spell for hero classes

JSON Configuration

Hero initialization: hero/initHeroes.json

{
  "spell": "BodyArmor"
}

Note: No dedicated spell configuration file found in spellsDesc/ directory

Lua Implementation

  • No Lua script found - Entity may be implemented through Java code or JSON configuration only

String Resources

<string name="BodyArmorSpell_Name">Body Armor</string>
<string name="BodyArmorSpell_Info">Activates the reserved muscle power, making them temporarily stronger, thus greatly increasing your armor but at cost of movement speed.</string>
<string name="BodyArmorBuff_Name">Body Armor</string>
<string name="BodyArmorBuff_Info">Armor is increased at the cost of movement speed.</string>

<string name="BodyArmorSpell_Name">Тело-щит</string>
<string name="BodyArmorSpell_Info">Активирует скрытые резервы мышц, делая их крепче и повышая защиту ценой скорости передвижения.</string>
<string name="BodyArmorBuff_Name">Тело-щит</string>
<string name="BodyArmorBuff_Info">Броня улучшена за счет скорости ходьбы.</string>

  • Buff: BodyArmorBuff - The buff applied when spell is cast
  • Implementation Note: Spell and buff share the same entity kind name
mr/body_armor_spell.txt · Last modified: by 127.0.0.1