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mr:chaos_set_item

Chaos Set Item - Machine Reference

This page contains machine-readable reference information about the Chaos Set items for automated tools and AI assistants.

Entity Information

  • Entity Type: Item Set (Armor/Weapon)
  • Theme: Chaos mechanics with self-upgrading/degrading
  • Tier Range: 3-5
  • Special Property: Charge-based level system

Java Implementation

  • Package: com.nyrds.pixeldungeon.items.chaos
  • Base Interfaces: Packable (for charge persistence)
  • Fusion: ChaosCrystal can fuse bows/melee weapons into Chaos items

Set Components

Chaos Mechanics

  • Charge System: Items accumulate charge on damage dealt, lose charge on damage taken
  • Self-Upgrade: When charge > threshold (5 * level^1.5), item level increases
  • Self-Degrade: At level 6+, if charge reaches 0, item loses enchantment
  • Chaos Mark: On miss (weapons) or hit (armor), creates chaotic effect at position
  • Visual States: 5 image variants based on level (level/3, capped at 4)

Code References

String Resources

  • Chaos Crystal Name: ChaosCrystal_Name
  • Chaos Crystal Info: ChaosCrystal_Info
  • Fusion Messages: ChaosCrystal_SwordFused, ChaosCrystal_BowFused, ChaosCrystal_StaffFused, ChaosCrystal_ShieldFused, ChaosCrystal_ScrollFused
  • English: strings_all.xml
mr/chaos_set_item.txt · Last modified: by 127.0.0.1