mr:chaos_set_item
Table of Contents
Chaos Set Item - Machine Reference
This page contains machine-readable reference information about the Chaos Set items for automated tools and AI assistants.
Entity Information
- Entity Type: Item Set (Armor/Weapon)
- Theme: Chaos mechanics with self-upgrading/degrading
- Tier Range: 3-5
- Special Property: Charge-based level system
Java Implementation
- Package: com.nyrds.pixeldungeon.items.chaos
- Base Interfaces: Packable (for charge persistence)
- Fusion: ChaosCrystal can fuse bows/melee weapons into Chaos items
Set Components
- Armor: Chaos Armor
- Catalyst: Chaos Crystal
Chaos Mechanics
- Charge System: Items accumulate charge on damage dealt, lose charge on damage taken
- Self-Upgrade: When charge > threshold (5 * level^1.5), item level increases
- Self-Degrade: At level 6+, if charge reaches 0, item loses enchantment
- Chaos Mark: On miss (weapons) or hit (armor), creates chaotic effect at position
- Visual States: 5 image variants based on level (level/3, capped at 4)
Code References
- ChaosCommon.java - Shared chaos mechanics
- ChaosCrystal.java - Fusion catalyst
- ChaosSword.java - Sword implementation
- ChaosBow.java - Bow implementation
- ChaosStaff.java - Staff implementation
- ChaosArmor.java - Armor implementation
- ItemFactory.java - Registration
String Resources
- Chaos Crystal Name: ChaosCrystal_Name
- Chaos Crystal Info: ChaosCrystal_Info
- Fusion Messages: ChaosCrystal_SwordFused, ChaosCrystal_BowFused, ChaosCrystal_StaffFused, ChaosCrystal_ShieldFused, ChaosCrystal_ScrollFused
- English: strings_all.xml
- Russian: strings_all.xml (ru)
Related Pages
- Chaos Set - English wiki page
- Chaos Sword Item - Weapon reference
- Chaos Bow Item - Weapon reference
- Chaos Staff Item - Weapon reference
- Chaos Armor Item - Armor reference
- Chaos Crystal Item - Catalyst reference
mr/chaos_set_item.txt · Last modified: by 127.0.0.1
