mr:deferred_damage_buff
Table of Contents
Deferred Damage Buff - Code References
Entity Kind
Viscosity.DeferredDamage
Java Classes
- Viscosity.java - The nested class implementing the buff
Class Details
- Parent Class: Buff
- Package: com.watabou.pixeldungeon.items.armor.glyphs.Viscosity
- Type: Nested static class (DeferedDamage)
- Icon: BuffIndicator.DEFERRED (ID 28)
Special Properties
- Buff Type: Negative buff (debuff)
- Applied by: Glyph of Viscosity on armor
- Effect: Delays received damage over time (1 damage per turn instead of all at once)
- Damage Processing: Deals 1 damage per tick until all deferred damage is dealt
- Death from Buff: If target dies from deferred damage, death is attributed to the glyph
String Resources
<string name="DeferredDamageBuff_Name">Deferred Damage (%d)</string> <string name="DeferredDamageBuff_Info">The pain has been turned into a slowing pain, lessening the damage taken at once. Damage left to receive %d</string> <string name="DeferredDamage_Killed_Txt">%s killed you...</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
Related mr Entities
mr/deferred_damage_buff.txt · Last modified: by 127.0.0.1

