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mr:deferred_damage_buff

Deferred Damage Buff - Code References

Deferred Damage Buff

Entity Kind

Viscosity.DeferredDamage

Java Classes

Class Details

  • Parent Class: Buff
  • Package: com.watabou.pixeldungeon.items.armor.glyphs.Viscosity
  • Type: Nested static class (DeferedDamage)
  • Icon: BuffIndicator.DEFERRED (ID 28)

Special Properties

  • Buff Type: Negative buff (debuff)
  • Applied by: Glyph of Viscosity on armor
  • Effect: Delays received damage over time (1 damage per turn instead of all at once)
  • Damage Processing: Deals 1 damage per tick until all deferred damage is dealt
  • Death from Buff: If target dies from deferred damage, death is attributed to the glyph

String Resources

<string name="DeferredDamageBuff_Name">Deferred Damage (%d)</string>
<string name="DeferredDamageBuff_Info">The pain has been turned into a slowing pain, lessening the damage taken at once.
Damage left to receive %d</string>
<string name="DeferredDamage_Killed_Txt">%s killed you...</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists

JSON Configuration

This entity is implemented in Java, no JSON configuration exists

mr/deferred_damage_buff.txt · Last modified: by 127.0.0.1