mr:dread_knight_mob
Table of Contents
Dread Knight Mob - Code References
Java Classes
The entity is implemented in Java in the following file:
- RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/necropolis/DreadKnight.java - Main implementation class
Java Class Content
package com.nyrds.pixeldungeon.mobs.necropolis; import com.nyrds.pixeldungeon.effects.DeathStroke; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.buffs.Stun; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.items.Gold; import com.watabou.utils.Random; import org.jetbrains.annotations.NotNull; /** * Created by DeadDie on 12.02.2016 */ // Rare of the Death Knight public class DreadKnight extends Mob { { hp(ht(40)); baseDefenseSkill = 15; baseAttackSkill = 17; dmgMin = 8; dmgMax = 16; dr = 12; expForKill = 8; maxLvl = 15; setUndead(true); loot(Gold.class, 0.02f); } @Override public int attackProc(@NotNull Char enemy, int damage ) { //Double damage proc if (Random.Int(4) == 1){ if (enemy !=null){ DeathStroke.hit(enemy); } return damage * 2; } //Paralysis proc if (Random.Int(10) == 1){ Buff.affect(enemy, Stun.class); } return damage; } }
Mob Stats (from Java Code)
- HP: 40
- Base Defense Skill: 15
- Base Attack Skill: 17
- Damage: 8-16
- Defense Rating: 12
- Experience for Kill: 8
- Max Level: 15
- Type: Undead
- Loot: Gold (2% chance)
Special Abilities (from Java Code)
- Double Damage: 25% chance (Random.Int(4) == 1) to deal double damage with DeathStroke effect
- Stun: 10% chance (Random.Int(10) == 1) to apply Stun buff on attack
JSON Configuration
This entity has JSON configuration in these files:
- RemixedDungeon/src/main/assets/spritesDesc/DreadKnight.json - Sprite animations and effects configuration
- RemixedDungeon/src/main/assets/levelsDesc/Bestiary.json - Spawn rates in Necropolis levels (necro2, necro3, necro4)
Sprite Configuration (from JSON)
{
"texture" : "mobs/dread_knight.png",
"width" : 12,
"height" : 16,
"idle" : {
"fps" : 3,
"looped" : true,
"frames" : [0, 0, 0, 1, 1]
},
"run" : {
"fps" : 12,
"looped" : true,
"frames" : [2, 3, 4, 5, 6, 7]
},
"attack" : {
"fps" : 10,
"looped" : false,
"frames" : [8, 9, 10]
},
"die" : {
"fps" : 10,
"looped" : false,
"frames" : [11, 12, 13, 14, 15, 16, 17]
}
}
String Resources
English strings from strings_all.xml:
<string name="DreadKnight_Name">dread knight</string> <string name="DreadKnight_Gender">masculine</string> <string name="DreadKnight_Name_Objective">dread knight</string> <string name="DreadKnight_Desc">The dread knight is an ancient warrior who, in life, neither knew good or righteousness. For his sins, he is doomed to everlasting wanderings in this broken body of death. And every moment of his tormented existence is full of pain and suffering, similar to what he inflicted on his victims.</string>
Spawn Locations (from Bestiary.json)
- Necropolis Level 2: 0.015 spawn rate
- Necropolis Level 3: 0.015 spawn rate
- Necropolis Level 4: 0.045 spawn rate
Lua Scripts
This entity is implemented in Java, no Lua script exists
Related Files
- DeathKnight.java - Parent mob class (Dread Knight is a rare variant)
- Badges.java - Badge tracking for kills
- MobFactory.java - Mob registration
- DeathStroke.java - Visual effect on double damage proc
mr/dread_knight_mob.txt · Last modified: by 127.0.0.1
