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mr:elf_class

Elf Class - Code References

Java Classes

JSON Configuration

<code json> {

"ELF": {
  "weapon": {
    "kind": "ElvenBow",
    "identified": true,
    "level": 1
  },
  "items": [
    {
      "kind": "CommonArrow",
      "quantity": 20,
      "identified": true
    },
    {
      "kind": "ElvenDagger",
      "identified": true
    }
  ],
  "quickslot": [
    {
      "kind": "CommonArrow"
    },
    {
      "spell": "MagicArrow"
    }
  ],
  "immunities": [
    "Roots"
  ],
  "magicAffinity": "Elf",
  "str": 9,
  "hp": 15
}

} </code>

String Resources

<string name="TXT_CLASS_ELF">Elf</string>
<string name="ELF_NAME">elf</string>
<string name="Hero_Info_Elf_1">The Elf is a hero class in Remixed Dungeon with natural magic affinity and unique abilities. The Elf has enhanced natural speed and immunity to root effects.</string>
<string name="Hero_Info_Elf_2">Starting Equipment:\n- Elven Bow +1\n- 20 Common Arrows\n- Elven Dagger\n- Magic Arrow Spell\n- Cloth armor</string>
<string name="Hero_Info_Elf_3">Class Stats:\n- Strength: 9 (Lower than other classes)\n- Health Points: 15 (Lower than most classes)\n- Natural Speed: 1.5× (Faster than other classes)\n- Immunity: Immune to root effects (no movement speed penalty)</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists

mr/elf_class.txt · Last modified: by 127.0.0.1