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mr:freeze_globe_spell

Freeze Globe Spell - Code References

Java Classes

Class Implementation Details

package com.nyrds.pixeldungeon.mechanics.spells;
 
import com.nyrds.platform.audio.Sample;
import com.watabou.pixeldungeon.Assets;
import com.watabou.pixeldungeon.Dungeon;
import com.watabou.pixeldungeon.actors.Actor;
import com.watabou.pixeldungeon.actors.Char;
import com.watabou.pixeldungeon.actors.buffs.Buff;
import com.watabou.pixeldungeon.actors.buffs.Frost;
import com.watabou.pixeldungeon.actors.buffs.Slow;
import com.watabou.pixeldungeon.effects.particles.SnowParticle;
import com.watabou.pixeldungeon.mechanics.Ballistica;
 
import org.jetbrains.annotations.NotNull;
 
public class FreezeGlobe extends Spell{
 
	FreezeGlobe() {
		targetingType = SpellHelper.TARGET_CELL;
		magicAffinity = SpellHelper.AFFINITY_ELEMENTAL;
 
		level = 3;
		image = 3;
		spellCost = 4;
	}
 
	@Override
	public boolean cast(@NotNull Char chr, int cell){
		if(!Dungeon.level.cellValid(cell)) {
			return false;
		}
		boolean triggered = false;
		if(Ballistica.cast(chr.getPos(), cell, false, true) == cell) {
			Char ch = Actor.findChar( cell );
			if (ch != null) {
				ch.getSprite().emitter().burst( SnowParticle.FACTORY, 5 );
				ch.getSprite().burst( 0xFF99FFFF, 3 );
 
				Buff.affect( ch, Frost.class, Frost.duration( ch ) );
				Buff.affect( ch, Slow.class, Slow.duration( ch ) );
				Sample.INSTANCE.play( Assets.SND_SHATTER );
				triggered = true;
			}
			if(triggered) {
				castCallback(chr);
			}
			return true;
		}
		return false;
	}
 
	@Override
	public String texture(){
		return "spellsIcons/elemental.png";
	}
}

Key Properties

  • Targeting Type: TARGET_CELL (targets a specific cell, not a character)
  • Magic Affinity: AFFINITY_ELEMENTAL (elemental magic)
  • Spell Level: 3 (Advanced spell)
  • Image ID: 3 (sprite index in elemental spells atlas)
  • Spell Cost: 4 (mana cost to cast)
  • Texture: spellsIcons/elemental.png

Effects Applied

  • Frost Buff: Applies Frost.class with Frost.duration(ch) - freezes target in place
  • Slow Buff: Applies Slow.class with Slow.duration(ch) - reduces movement speed
  • Visual Effects:
    1. Snow particle burst (5 particles)
    2. Light blue color burst (0xFF99FFFF, 3 particles)
  • Sound Effect: Assets.SND_SHATTER (shattering sound)

Targeting Mechanics

  • Uses Ballistica.cast() for path validation
  • Requires clear line of sight to target cell
  • Only affects characters if present on target cell
  • Validates cell through Dungeon.level.cellValid()

JSON Configuration

This entity is implemented in Java, no JSON configuration exists.

String Resources

<string name="FreezeGlobe_Name">Freeze Globe</string>
<string name="FreezeGlobe_Info">Freezes the selected character, making it unable to perform any actions for a short period of time.</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists.

Usage in Code

  • Registered in Spell system via SpellFactory
  • Cast on cells, affects any character occupying that cell
  • Requires line of sight validation via Ballistica
  • Part of elemental magic spell family
mr/freeze_globe_spell.txt · Last modified: by 127.0.0.1