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mr:gold_item

Gold Item - Code References

Java Classes

JSON Configuration

This entity is implemented in Java, no JSON configuration exists

String Resources

<string name="Gold_Name">gold</string>
<string name="Gold_Collect">Collect gold coins to spend them later in a shop.</string>
<string name="Gold_Info">A pile of %d gold coins.</string>
<string name="Gold_Info1">One gold coin.</string>

Lua Scripts

Usage in Code

  • Bones.java (line 41): Gold dropped as bone item when no equipment available
  • RatKingPainter.java (line 72): Gold as potential chest prize
  • TreasuryPainter.java (lines 33, 42): Gold spawned in treasury rooms
  • StandardPainter.java (line 114): Gold dropped in graves
  • ServiceManNPC.java (line 32): Gold as video ad reward
  • Mob loot tables: Multiple mobs have Gold.class loot entries (DreadKnight, Zombie, EnslavedSoul, ExplodingSkull, DeathKnight, Worm, PseudoRat, ZombieGnoll, ColdSpirit)
mr/gold_item.txt · Last modified: by 127.0.0.1