mr:hooked_dagger_item
Table of Contents
Hooked Dagger Item - Code References
The Hooked Dagger is a Lua-scripted melee weapon item in Remixed Dungeon. It is a dagger-type weapon that causes bleeding on hit.
Java Classes
This entity is implemented entirely in Lua. No Java class exists for this item.
The item uses the common Lua item framework:
- `scripts/lib/commonClasses.lua` - Common RPD Lua classes
- `scripts/lib/item.lua` - Base item implementation for Lua items
JSON Configuration
This entity does not have a separate JSON configuration file. Item properties are defined in the Lua script.
Item properties from Lua script:
- Image index: 3 (from items/daggers.png sprite sheet)
- Image file: items/daggers.png
- Name string key: HookedDagger_Name
- Info string key: HookedDagger_Info
- Price: 17 gold
- Equipment slot: Weapon slot (RPD.Slots.weapon)
- Required STR: 9
- Attack delay factor: 1.0
- Accuracy factor: 1.0
- Damage roll: level * 1 to level * 2 (scales with item level)
String Resources
<string name="HookedDagger_Name">[Name]</string> <string name="HookedDagger_Info">[Description]</string>
Note: Actual string values should be verified in the game's string resource files:
- English: `RemixedDungeon/src/main/res/values/strings_all.xml`
- Russian: `RemixedDungeon/src/main/res/values-ru/strings_all.xml`
- Other languages in their respective values-XX directories
Lua Scripts
Main Script: HookedDagger.lua
Key Functions:
-- Item description desc = function() return { image = 3, imageFile = "items/daggers.png", name = "HookedDagger_Name", info = "HookedDagger_Info", price = 17, equipable = RPD.Slots.weapon } end -- Melee weapon flag goodForMelee = function() return true end -- Visual name (returns "Wand" - may be a placeholder) getVisualName = function() return "Wand" end -- Attack animation class getAttackAnimationClass = function() return "staff" end -- Damage calculation (scales with item level) damageRoll = function(item, user) local lvl = item:level() return math.random(lvl, lvl*2) end -- Attack proc: applies Bleeding buff for 3 turns attackProc = function(item, attacker, defender, damage) RPD.affectBuff(defender, "Bleeding", 3) return damage end -- Required strength typicalSTR = function() return 9 end
Special Abilities:
- Bleeding Proc: On hit, applies the Bleeding buff to the target for 3 turns
- Level Scaling: Damage scales with item level (1-2 damage per level)
- Dual-wielding: Can be equipped in main weapon slot, blocks left hand slot
Related Entities
Buffs:
- Bleeding Buff - Applied on hit
Similar Items:
- Other daggers in the `scripts/items/` directory
- Melee weapons that apply status effects
Code References
- Lua: HookedDagger.lua
- Lua Library: commonClasses.lua
- Lua Library: item.lua
mr/hooked_dagger_item.txt · Last modified: by 127.0.0.1
