mr:necromancer_npc
Table of Contents
Necromancer NPC - Code References
Java Classes
- ImmortalNPC.java (Parent class)
- NPC.java (Base NPC class)
JSON Configuration
This entity does not have separate JSON configuration as it's implemented in Java.
String Resources
<string name="NecromancerNPC_Name">necromancer</string> <string name="NecromancerNPC_Desc">This middle aged man seems to be mildly annoyed and excited at the same time. He wears a composite armor made out of held together bone fragments.</string> <string name="NecromancerNPC_Intro">Ah! It is such a rare sight! A fellow adventurer who is not just a lifeless corpse...</string> <string name="NecromancerNPC_Intro2">Ah! A fellow adventurer who is not just another lifeless corpse...</string> <string name="NecromancerNPC_Message1">So little time, so little time...</string> <string name="NecromancerNPC_Message2">I must be ready.</string> <string name="NecromancerNPC_Message3">I can hear the call of the dead.</string> <string name="NecromancerNPC_Message4">Something special is hidden inside the Necropolis.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Entity Kind
- getEntityKind(): Returns “NecromancerNPC” (class name)
Additional Code References
- PrisonLevel.java - Spawning logic
- SkeletonKey.java - Item given to player
- WndQuest.java - Dialogue window
mr/necromancer_npc.txt · Last modified: by 127.0.0.1
